Friday, December 12, 2014

The Nerd Reviews EVERYTHING!

Ok, that's a bit over dramatic. But there was a lot I wanted to talk about, and I don't ever seem to be able to set aside them time. Or, when I do, I fall asleep.

... 4 months of fatherhood will do that to you.

So I'm going to give a quick comment on things I've been meaning to touch base on, with the promise of a longer review for the super mysterious last item, that I won't reveal until... well, you've scrolled down the bottom of the page, I guess.

Saga #24

This issue was full of win. It's a story about making The Will better. We learn some things about him, his sister meets up with Lying Cat and Co., and the final panel, featuring Marko and Prince Robot IV, is freaking perfect.

Spider-Verse Event

The event has been going strong. I'm liking it, for the most part. I dislike the villains being stupid strong for no apparent reason, and there are a lot of deus ex machina moments, but the writing is decent and some of the alternate Spiders are really interesting. They have killed off some Spiders that I'd rather they didn't, the pacing in general is so-so, and the fights really inconsistent, but it's entertaining enough on the surface. All the artists have been solid as well, and I'm getting a Ben Reilly kicking around for awhile.

Until they invariably kill him, too :/

New Star Wars Trailer

I dislike the name of the movie, the new lightsaber is dumb, everything else looks pretty damn good. Really hoping Finn's story (the guy in stormtrooper armor in the opening shot) is awesome and actually stormtrooper related -- I'd like to see one of the movies follow characters on both sides of the fence.


I don't have time to watch TV, what is this?

But I have rewatched Firefly... twice... in the past week. Dammit Fox.

Speaking of Firefly...


Firefly the Game

I picked this up and was able to play a solo game and a three player game. I've picked up a couple expansions and am looking forward to playing again. When I do, I'll do a full review on the game, with it's own post and everything. Shiny.

Review preview: I'm loving it!

Monday, November 17, 2014

The Nerd isn't Dead, Only Dreaming

I suspect I've used that title before. Oh well.

I'm not dead. Just super busy at work and pretty exhausted afterwards. And there's this little monster at home that is against things like sleep or sanity (I knew we should have named her Cthulhu).

I want to write review on the most recent issue of Saga and how the Spiderverse event is going. So keep an eye out for that.

I picked up the new Call of Duty. It's enjoyable, but I find the novelty fades fairly quickly, and the weapons aren't balanced enough to promote switching things up.

Dragon Age: Inquisition comes out tonight. Assuming I don't fall sleep beforehand, I'm planning on picking it up at midnight and playing for a bit. I'll be surprised if I make it past the character creation...

This weekend I'll be attending a gathering of friends celebrating the release of the new Smash Bros... but playing the crap out of it all day. I might write a few thoughts afterwards.

TableTop Season 3 started. Check that out, the first episode is a solid one and they made me really want to get Tokaido :/

And I hate the announced title for the Star Wars film. But whatever, I'll avoid the rant on that one.e

Back to work. Or sleep. See which one wins...

Friday, October 24, 2014

5 Fixes for your Gundam Mania

Sometimes, I just get the urge to binge on things. As a nerd, this generally relates to periods of time where I binge on a certain title or genre.

This month's binge is brought to you buy giant mecha, specifically in the form of the Gundam franchise. Unfortunately for me, America doesn't love Gundam. Which means that Gundam rarely comes out to play and, instead, stays home, all the way in Japan. There have been countless games, books, and movies/shows that have never hit US shores... and it's pretty depressing.

In case you've got the same affliction I've got now, I'm going to share how I scratch that Gundam-mania itch, in 5 relatively easy steps!

1. Watch the Original Series

Ah, Mobile Suit Gundam. Dated visuals, inconsistent plot, and sometimes terrible writing. Old school anime at its best. But wait, there's more! The original series, as it aired, was truly a mess. The creator realized that and, for your benefit, reconstructed the series into three, feature length films. The art doesn't take any leaps forward, but the plot is restructured and improved, and certain story elements are made clearer. If you're really jonesing for Gunam, but not interested in the dozens of meh quality episodes, these three movies are just for you!

2. Play MS Saga: A New Dawn

MS Saga is a PS2 game. It is a JRPG with traditional, turn-based JRPG elements. The kicker is that your team takes giant mechs from many of the Gundam series into battle.

The story is rubbish. The character designs are the worst, and further dragged down by painful voice acting, and the mobile suits follow the SD (Super Deformed) style. That being said, the gameplay is respectfully challenging, the diversity in enemies is perfect, and it features great customization and collectible options. Every time you acquire a new mobile suit, it feels like Christmas (or whatever holiday you choose, I suppose, but it has to include getting awesome shit). You've never been so happy to see a Gouf in your life! And, when you finally get to see the Gundam in action, it will give you butterflies.

The traditional gameplay is actually a solid example of how RPGs can be turn-based and still awesome, too -- you can have up to six party members at a time, three active and three that can be swapped in on a whim. It gives you a lot of options on how to approach combat.
Customization example. Yes, you can also change part colors!

Despite all the negatives I mention, I give this game an 8/10 on the Arbitrary Scale. If you can, I'd also recommend emulating it -- I was MUCH happier being able to A) save anywhere and B) speed up the game at certain points.

3. Search #Gunpla on Instagram

After playing MS Saga, you'll think you've have seen a large variety of suits. Well, it's time to expand your mind. Bandai has been released Gunpla (Gundam Plastic Models), regardless if they match up with any ongoing show or not. What this means is that there are some truly awesome, never-before-seen models out there. And, since they're WAY too expensive a hobby for me to pursue, Instagram lets me enjoy the hard work of others (truly, the American Dream).

When I need a quick fix, Instagram and Gunpla are where it's at. Unfortunately, this remedy has led to some additional side effects, such as seeing if Gunpla models are really THAT expensive, and how difficult could it be, putting them together...

4. Play Mobile Suit Gundam: Zeonic Front

Crap, gotta distract myself from Gunpla. Alright, back to the PS2, which is the definitive console for Gundam in the US. Zeonic Front is a third-person strategy/action game. You're playing as a Zeon soldier during the ground-wars of the One Year War. Before each mission, you equip your troops (up to three squads) and set the paths your squads should take on the battle map. This leads to a lot of different strategic options, and it's an awesome, realistic feeling mech sim in that regards.

Of course, that's not to say it doesn't have issues. Controls are not intuitive or responsive, combat is quick and usually dirty, and there are especially difficult/cheap missions (I'm looking at you, mission #6!).

This game gets a 7/10 for me. I really do love it, but it can frustrate the shit outta me.

5. Watch an Alternative Gundam series

The Gundam series has several universes. The original follows the UC timelines and is comprised of the main titles "Mobile Suit Gundam," "Mobile Suit Zeta Gundam," and "Mobile Suit Gundam ZZ." There are related side stories (0083: Stardust Memories has some awesome art, and bridges the gap between the original series and Zeta), and follow up movies, but I recommend jumping off the UC timeline for a bit.

Your Gundam Beat-'Em-Up Anime
I'm going to split this recommendation in twain, only because the correct 5th treatment is based on your preference:

If you enjoy a lot of action with relatively limited story (which can be refreshing after Mobile Suit Gundam), watch "Mobile Fighter G Gundam." This series is all about fist-fighting mechs that participate in an overly dramatic martial arts tournament. This may sounds kind of stupid, but it's actually pretty awesome, and it features the most unique mobile suits in the franchise (mostly because they don't all go pew pew, bang bang). The cast isn't large, so you're less likely to get annoyed by them (I personally find all the main protagonists from the UC timeline really, really annoying).

If you're looking for a deeper, character driven story, watch the always-classic "Mobile Suit Gundam Wing." You're not sure if the Gundam are the good guys or the bad guys, or even friends or enemies, but it makes for an awesome ride. Probably one of my favorite story-oriented shows in the franchise, and the suits are all iconic (it's amazing when you start picking them up in MS Saga).

Angst and Explosions, the Anime

Alright, those are my five steps. You can expand the first point, as I'm doing, by watching all of the UC timeline in order. I don't necessarily recommend that, but you could. And there are other (mostly PS2) Gundam video games, but the most common entry in that vein lately has been Dynasty Warriors Gundam *sigh*. Let me know if you find anything else that helps you with your Gundam Mania, because I'm afraid mine might flare up again...

Saturday, October 18, 2014

Two Blonde Dudes

I might have said something about finishing my dark heart of the soul analysis of Twin Peaks as a reworking of Peter Pan, but that shit be dark and depressing, and I got a little weekend getaway in Kyoto planned, so I felt more emotionally comfortable blogging about two white bread characters. Just be grateful I didn't have the time to include other blondes like Barry Allen (now a brunet on the CW), John Constantine (dyed thanks to NBC), or Animal Man

The Brave, the Bold, and the Blonde gender bender await after the jump!

Tuesday, October 14, 2014

Peter Pan: Twin Peaks for Kids Part 1 of 2

“Peter Pan flew with children, a fairy tale.” So spoke Christopher Reeve, who made us believe a man (not an actress portraying a male youth) could fly. That poignant scene between two consenting adults is why I got problems with Steven Spielberg's Hook

Robin V Superman
Sure, Robin Williams was a brilliant actor working alongside one of cinema’s most talented, the director of Jaws, E.T., Indian Jones and The Shia LaBeouf Abortion that Never Happened. No one’s perfect. Hook’s insurmountable hurdle was having a cinematic adult Peter Pan in a time after 1938. Superman isn’t Peter Pan for adults. Superman is almost the Anti-Pan. The character’s story is mostly about growing up, not with reluctance, but on a cosmic folk tale level of adventure, which Smallville failed at showing for 10 long years. From a baby on Krypton to stumbling awkward blue collar young man in a big city, to romance with Lois, Superman reflects the experience of becoming and steadily continuing life in the daily grind of adulthood with super heroics as set dressing, much in the same way how those great early Spider-Man comics dealt with adolescence. Superman is an aspiration, not in regards to biceps, but for morality, humility, and conduct. The only documented case I’m aware of a grown man who wished he was Peter Pan was a so called king of Pop. I’m sure he was never associated with accusations of child abuse, right?

Just saying, Peter Pan is messed up!

So what does Peter Pan have to do with incest and Twin Peaks? If you type in a search for TP and PP together you’ll mostly just get links about Johnny Thorne’s favorite book. Johnny was a mentally handicapped man tutored by Laura Palmer. It seems to be Lynch showing his hand, but being very coy about doing a modern reinterpretation of the children’s classic tale. One could argue that is a little too vague for the director when compared to Wild at Heart’s strong connection to The Wizard of Oz, but does Marilyn Monroe’s life immediately jump to mind after watching Mulholland Drive? Regardless, let us strap on our Alan Moore goggles and slit the tender throat of innocence. 

Thursday, October 2, 2014

8 Elements of the Nerd's Perfect Video Game

In this post, I'm going to attempt to distill my favorite features of video games and break them down to components I would love to see make up a single game that would, for The Nerd, be the end all of video games.

Until the sequel comes out, with improved graphics and smell-o-vision.

1. Turn-Based Strategy

This is a must for me. Real-Time Strategy games require too much in regards to practice and memorization. I don't argue that they are fun, but my method of thinking is more analytically, given to examining a situation to make the best decision, without feeling rushed. The strategy aspect highlights this as well -- sure, a turn-based RPG is acceptable, but adding unit location and map variation to conflict scenarios really draws out the strategy-enthusiest in me. And it also highlights the ability to solve a scenario via multiple methods (direct approach, bait and switch, opposed strength/weakness, etc...). I have seen games that use turn-based strategy for an overworld and then something more action-oriented to resolve conflicts... I'd be ok with that as well.
X-COM: Enemy Unknown's Turn-Based, Strategic Combat.

Examples: X-COM: Enemy Unknown had a beautiful system with varied maps, and the fog of war was a nice touch. Banner Saga was another great looking example, which focused on each unit being different, while the maps were not so exciting. A classic example would be Final Fantasy Tactics, though that system is a bit dated and runs too slow compared to recent ventures.

2. Team Building

Being able to grow your team by collecting and grooming new units adds another reason to play the game, aside from the story and combat/conflict. However, these units should be unique or extremely varied, should have different strengths and weakness, and must have different recruitment methods and rarity.
Yeah, 108 characters will work, Suikoden 3.

Examples: The Suikoden series has a roster of 108 characters, which are different across all the games. I've only finished the 3rd game in the series, but it was awesome recruiting such a large cast of characters that had individual stories, unique appearances, and different ways to get them on your team. Pokemon is a better known series that features a collectible, team-building style, and it worked as well. Shin Megami Tensei games have one of the most interest versions of this, with large cast of recruitable monsters, many of which can only be acquired through fusing others... Collectible card games are also appealing in this manner.

3. 'Town' Building

Building a town or location up as you advance in the game is an easy way to make a player invested. It can be a negligible aspect of the game that provides non-mandatory benefits for those who like the simulation-like aspect. Visiting a location you've help 'build' from the ground up is refreshing. Even better if you have to defend it or interact with it during missions. It can also offer an avenue of interacting with the large cast you've recruited above, if they end up relocating to this new location.
One method of "town" building, with X-COM's base screen.

Examples: Suikoden, again, uses this pretty heavily, and it was my absolute favorite part of the third game. I cared less about the main story and more about gathering the "108 Stars of Destiny" in Thomas' castle... XCOM: Enemy Unknown also features a base-building aspect that, while a touch bland, did introduce a puzzle-like aspect and some additional strategy to the overall game. A classic example would be Dragon Quest/Warrior III, which had a town that grew as your progressed the story.

4. Character Evolution

Characters should change throughout the game. Most commonly, this will occur via the story, but that's not the only way to do it. Characters that can unlock abilities that alter the game to a decent degree would work, or characters that undergo a physical change after a certain threshold is met allow the player to set goals based on their characters. Stagnant characters can kill a game fairly easily.
Pokemon Conquest's monsters and 'trainers' could evolve.

Examples: X-COM: Enemy Unknown had your soldiers gaining game-changing abilities as time went on, and their physical appearance changed drastically based on their equipment (and, after the expansion, certain abilities). Pokemon is an obvious choice here, with almost every monster being able to evolve. A less obvious example would be the main character of Knights of the Old Republic, who has a major revelation that is surprising and changes the way the player looks at the character. Similar again to the protagonist in the first Bioshock.

5. The Antagonist's Story

This one is probably the easiest to dispute from this list, but it is absolutely a requirement to be the perfect game for me. Having an opportunity to see the antagonist's story is a minimum. Even better if you can, in some fashion, play through their story. Either as post-game content, or recruiting them to your team, or maybe just given control of them for a couple of sequences.
Magneto was clutch in the final battle of X-Men 2: Clone Wars.

Examples: Chrono Trigger allows you to recruit on of the villains on your team. I'm fairly certain you could play as the antagonists in Suikoden 3, after finishing the main game, but I don't recall. Fallout: New Vegas allowed you to be a villain, and never required you to "save the world" or "fight the bigger evil." Golden Sun: The Lost Ages actually gives you control of some of the main antagonists from the first game, which was awesome. A classic example would be X-Men 2: Clone Wars, where Magneto became a powerful player character after you defeat him in a later level of the game.

6. Variety of Game 'Modes'

Cutscenes separating similar combat scenarios/styles gets boring, eventually. Sure, some games can come to a close before this happens, but I personally love longer titles. My favorite way to break this up is to work in an 'large battle' system or an 'territory conquest view.' These would have different gameplay elements that still required strategy.
Budokai 2 had a board game campaign within a fighting game!

Examples: Suikoden, again, featured this, in the form of large scale battles that gave you control of larger forces that followed different rules when being controlled. X-COM: Enemy Unknown's base building and global management definitely broke up the monotony of repeated turn-based battles. A classic example would be Ogre Battle 64, which had to methods of play - a map view, where you moved your forces around, and a combat mode that played like a typical RPG. The Devil Survivor series also mixed turn-based strategy with traditional RPG elements. Even Dragon Ball Z: Budokai 2 had a "campaign mode" that worked in a boardgame element. When pieces on the gameboard met, the combat would take place via traditional fighting game combat -- the losing player lost their piece.

7. An In-Depth, Variable Story

Several of the strategy games I play don't bother with a continuous, in-depth story. And the story should present you with options or opportunities that change the way the game plays, so that there is still a motivation to replay the game.
Mass Effect's Decision Tree. Notice how 3 goes off on its own...

Examples: On the negative side, neither Pokemon Conquest nor X-COM: Enemy Unknown have in-depth, persistent stories. They focus on generic or minor stories, with a focus on replayability. This works for them, but I'd prefer something continuous, and with a variety of meaningful choices. The Fallout games have always featured this. Something like the Mass Effect or Dragon Age series, however, where the choices made persist through multiple games, would be even better. Though Mass Effect specifically missed many good opportunities...

8. Appealing Setting/Theme

For me, an appealing setting or theme could pull from an existing universe (Marvel, Star Wars, etc...) or feature elements I enjoy (post-apocalypse, space travel, etc...). Generic fantasy would be hard to feel original, though it could be done. I'd love to see something in this format that includes giant mechs...
A turn-based RPG that uses Gundams? Oh, yes please, MS Saga: A New Dawn

Examples: The Front Mission series features giant mechs, which I love. Fallout has the post-apocalyptic angle covered, and Knights of the Old Republic was awesome for its innovative storytelling AND the fact that it was set in the Star Wars universe.

Games that blur the lines.

There have been some titles that have blurred the lines and mixed some of my favorite elements, though I know of none to get them all:

Pokemon Conquest - Combines Team Building, Variety of Game Modes, Character Growth, Variety of Game Modes, Appealing Setting/Theme. Technically it also hits The Antagonist's Story, though that's because there isn't a true antagonist. I love how it mixes Pokemon with Nobunaga's Ambition for the setting/theme. The strategy aspect is a bit too basic and easy, and there is no 'true' consecutive story, but this game comes pretty damn close.

Suikoden Series - Team Building, Town Building, The Antagonist's Story, Variety of Game Modes. And there are two titles in the series that feature Turn-Based Strategy. These games are pretty awesome, though each suffers from a variety of issues. I would love to see a new, next-gen entry into the series.

Fallout Series - Turn-Based Strategy (in 1, 2, and Tactics), Team Building, Town Building, Character Evolution, An In-Depth, Variable Story, Appealing Setting/Theme. The post-apocalyptic setting gets me every time...

Star Wars: Battlefront 2 (Conquest Mode) - Turn-Based Strategy (via galactic map), Team Building (you had to unlock different units as time progressed), Town Building (you collected planets as you won battles), The Antagonists Story (you could be the Empire!), Multiple Game Modes (board game-like galactic map and then combat as a 3rd Person Shooter), Appealing Setting/Theme (Star Wars!). This game had a lot to love. With some polished combat and maybe a story-driven conquest mode, it could have been damn near perfect for me!

If you have any games that hit multiple points here, let me know in the comments! Also, if there are different elements you'd need for your perfect game, I'd love to read about them! Right now I'm playing MS Saga: A New Dawn and... Well, Middle Earth: Shadow of Mordor, which doesn't mix any of my favorite elements, really, but is still pretty damn awesome!

Wednesday, September 24, 2014

September's 'Galactic' Loot Crate Review

I like things. I like collectible things especially. Subscription services, such as Loot Crate, offer a chance to get random things for a set price.

I... well, I don't much like surprises. So these subscription services generally go unnoticed by me, with the minor pang of regret when I see something I missed (dat Groot POP! figure!). But mostly I ignore them.

This month, they done advertised right. The theme was "Galactic," and they said it'd include loot related to Star Wars, Star Trek, Firefly, and Alien. And more. But I don't need more, they had me at St--.

So I signed up. Used a coupon code. Total cost was about $16 for the month.

It came this weekend.

I'm happy with the loot included, but I also don't think Loot Crate is for me.

The Good:

1. The total value of the included items surpasses what I paid.
2. The packaging/presentation is spot on.
3. They had interesting things that I would not have purchased on my own.
4. The box included:

Even if they're not super interesting pieces, I do love me some Firefly, so the mini-Mal and the credit stack are fun. And the Han Solo poster looks pretty boss on my wall (featured in the most recent Never Split the Party Podcast episode...). The Tribble, surprisingly, was my favorite item in the box, however.

The Bad:

1. It kind of felt like someone got a discount at Newbury Comics, bought some random (related-ish) items, and threw 'em in a box. That's actually not an awful idea... but I'd rather just have the discount myself (or preferred things I COULDN'T find easily on my own).
2. There were several items I just didn't care about, and will create clutter (or trash):
To be fair, the "Galactic" book was interesting, but it isn't something I'm normally interested in keeping. And, as much as I love the Alien series, I don't care for this style of figure (I personally get the Alien, which was a small plus). As for the digital comic, meh. I dislike both Halo... and digital comics!

The Ugly:

1. There is no easy way to sign up for a one-month deal. You sign up for a subscription that bills you each month until you cancel, then have to send a written request through their website to cancel your subscription. This isn't unexpected, but I think they'd go a long way with offering a one-time purchase offer. That would entice me to try more. Now, knowing it's a bit more of a hassle to cancel, I'm less likely to try again, even if they advertise a theme that interests me.
2. Not every month is created equal. Some months have much rarer, more collectible items (that end up having more value in the long run). Last month's Groot figure is an example of this. This month offered nothing on that level of rare-ness. Not saying I don't love my mini-fig Captain Mal, there's just a clear discrepancy.

Honestly, I have similar issues with anything that includes a random element. Booster packs for card games or miniature games are the bane of my existence. But I know what I can possibly get in those, so I don't mind going back for more. Here, I really have no clue what I'm in store for, and it's entirely likely that a decent percent of the items simply don't interest me.

I'm happy with my loot crate, but this will probably be my last one. Unless they do a special "Maximum Carnage" themed one. Or maybe a Cthulhu theme...