Showing posts with label Mount and Blade. Show all posts
Showing posts with label Mount and Blade. Show all posts

Thursday, August 21, 2014

Game Time: Bravely Default, Mount and Blade: Warband, and more...

Howdy folks! It's your favorite sleepless nerd!

Unless your fans of Wil Wheaton, I hear he doesn't sleep much. And he's much better at the whole nerd thing.

But anyways! In between raising a baby, I've managed to sneak in a little bit of time playing some titles that are either new-ish or new to me, and I wanted to give a quick report. Later on I might try for a longer piece on Guardians of the Galaxy (or maybe not, that's kind of old news now), and I've also been reading a slew of comics that I haven't posted about yet.

Bravely Default

The Party
I don't know if you've noticed, but I'm a huge fan of RPGs. I especially love turn-based ones, possibly because I like to take my time doing just about anything. Bravely Default's titular feature is the Brave/Default system, which is a relatively interesting twist on the turn based mechanic. Every action costs a certain amount of Brave Points. By using "Default," characters defend on their turn and earn an extra BP, which can be done up to three times (I'm uncertain if this ever changes, I'm not super far). Using the "Brave" option, you can spend extra BP on a single turn to take more or bigger actions. The interesting component here is that you can spend BP you don't have, allowing your character to go to -4 BP. The trick is that you only regenerate 1 BP per turn, and that character is useless until their back to 0. Enemies are also able to use the same system.

This makes random encounters generally pretty easy -- spam Brave on every character, they get four attacks in a row and can generally wipe anything out in one turn. For bosses, however, it becomes a gambit -- when you're low on health and not sure if you should try an all out attack and hopefully kill the big bad, or play it safe so you can defend and heal and keep whittling away... I believe there are more combos as you get later in the game, but up to chapter three, it has stayed fairly mundane.

Character classes are run on a job system, similar to a Final Fantasy Tactics -- any of your four characters can learn a different class on a whim, as long as you've unlocked it. There seems to be a decent amount of jobs, which is good. There are a couple of points where Bravely Default has twisted this system as well. Each character can use skills from their current job and the skills from one other job they've learned. And they can use support abilities from any jobs that they've learned them in. This helps to create diverse characters and promotes switching jobs often. There is a feature, called "Abilink," that allows you to pair up your character with one of your 3DS friends accounts, which gives them access to any skills that player has learned in the chosen job. At first I thought this was pretty interesting, but it almost makes developing classes pointless if you've got friends (as I do) that have all abilities unlocked for all jobs...

Speaking of friends helping you in game, you're also able to "summon" them if they've uploaded an attack to the internet. To upload an attack, you choose the "Send" option and then make an attack -- it's stored on your profile until you record another one, and players can use it as a one-off until they record another (and you download it again). This is another thing that can trivialize the game -- I tested it on an early boss and defeated them in the single attack...
Orcs must die, amirite?

The game has gone a long way to be more accessible to new players and to promote connecting to others. And these features are completely optional. So I don't have any reason to complain, but I do wish there was a different method of player interaction that didn't feel game-breaking. But I appreciate what they've done with it.

As far as I am, the story has been typical JRPG fare, with four magical crystals you must save/restore and everything. The player cast, which you meet all four very early, are actually pretty interesting. And cutscenes are voiced... though I can't stand several of the characters' voices. I believe the story changes things up midway through the game, but I can't speak to that just yet. The art style is basic and a bit spartan in places (character models and faces, there are no anime-quality scenes, and you don't actually enter shops, just open the front door...), but it works and doesn't detract in any way from the overall game.

I'm definitely enjoying the game and very happy to see someone attempting to revitalize turn-based combat, instead of settling for the same old story. If I'm blown away by the story, I'll come back and post an update, but for now I'm confidant in giving this an 8/10 as is.



Well... That went on longer than I thought! I'll only just mention my other games, because I honestly haven't been playing them as much.

Mount and Blade: Warband

I've never played an M&B title, but I'm glad I picked this up during the Steam Summer Sale. You control a character in a medieval-style world. There's no plot, there's no real story, you're just in this world to do what you will. Generally, the idea is to recruit soldiers to help you fight battles. You can fight for yourself, you can hire yourself out to one of the several warring kingdoms, you can become a vassal to one of these Kings, or you can try and take over a piece of the world for yourself. You could also go for a low-combat route and become a merchant, taking supplies from one side of the continent to the other. But that's not why I play medieval style games...

Travel is done on a top-down world map, where you can travel from towns to villages to castles, passing other armies, groups, or even bandits. You can be a bandit yourself and attack villages, you can be the hero and crush bandits and uncover their secret bases, or you can be a soldier and fight in the many wars that will start up over time. Your character levels up and you can choose how to grow your stats and abilities. There are hero companions that do the same, and there are basic soldiers that "evolve" as they gain more experience, going from peasant to mounted knight (or other, there are many diverse units).
It's about to get real...

Combat can be first or third person, where your army meets another's on the battlefield. This portion of the game kind of reminds me of Chivalry, while the rest of the game is a bit more like a Crusader Kings or Total War title. It's fairly visceral, though standard gameplay definitely benefits from mods that allow for more strategic formations. You can also enter tournaments and the like for some different styled combat, which is a good way to earn money... Of which you'll need a lot.

I'm not super far in the game, but if any of the above in a truly open world setting appeal to you, I strongly suggest this game. Also, it has many wonderful mods (I myself am playing the Floris mod, which is a compilation of other, smaller mods), including one that turns it into a Game of Thrones setting...


Coop Deckbuilding!
My other gaming news brings me to the land of Legendary, Marvel's deckbuilding game. It just came in yesterday, so I haven't played with it too much, but the mechanics are fairly basic and the setting seems a bit more fleshed out than the DC version (that I've only played once). I'll have more on this when I actually get a group together to test it out.

Alright, that's all folks. Go away. Oh, and keep it nerdy.

Monday, June 30, 2014

The Nerd's Agenda

Howdy folks. Haven't had too much to write about, so haven't written!

My comic book backlog is fairly long right now. I've only bothered to keep current with Saga and Hawkeye, everything else is in a "to read" pile. I've been focusing more on my gaming than comics, however.

I have been reading The Erevis Cale Trilogy, which is a very decent Forgotten Realms set of novels about an interesting group of characters (the title character is interesting for the number of changes he goes through, which is reflective of how often players change their characters over the course of a campaign, by either adding templates or changing classes, etc..). I also picked up Guards! Guards!, by Terry Pratchett, and a collection of short stories known as Wild Cards, edited by George R. R. Martin. I'm pretty excited to start reading those, especially the Pratchett novel -- my experience with Discworld has been focused on Going Postal and Making Money, the former being on of my all-time favorite novels.

On the gaming front, I've still been trying to beat Baldur's Gate: Enhanced Edition, but have gotten side tracked with Dragon Age: Origins, which I've played before but never on PC and never with all the DLC. I picked it up during the Steam Summer Sale, along with Mount and Blade: Warband (never played but am very excited to), Endless Space (a decent 4x, but I've not played enough to know how I'd rate it), and Baldur's Gate II: Enhanced Edition (because I'm almost done with the first).
Just taking over the universe, don't mind me...

Beyond that, I've been working on a new project that will hopefully be unveiled soon. You can actually watch us streaming it Mondays at 8:00pm here, but I'm hoping to also eventually turn it into an edited podcast... More on that soon.

For movies and TV, I've been watching Bones with the wife and really enjoying it, and I'm rewatching Season 1 of Arrow, hoping season 2 will magically be on there when I'm done (it won't be, I've only got two episodes left). I'm eagerly anticipating Guardians of the Galaxy, but may have to put that on hold because I'm expected a daughter two days before it comes out! Gah!

Keep busy without getting much done, that's my motto!