|The final board.|
You may remember that this game was recently featured on TableTop, considering I wrote about it. Well, one of our regular players, whom I'll call "The Roommate," happened to own a copy. Since The Wife was joining us, along with "The Mick" (seriously, that's not being racist), I thought it would be a perfect game to try out.
It went very, very well. I didn't quite think I would enjoy it as much as I did, but there were more avenues for strategy than I had initially realized, and the rules were very simple to follow. Turns could go fast or slow, depending on how prepared the players were or how screwed they got when someone stole the route they were planning on taking. There were two moments where I got blocked and either had to take a long way around or use a train station.
For being a lengthy game with a decent amount of pieces, it was incredibly easy and fun. It reminded me of simpler games such as Monopoly, yet actually had options and strategy. I strongly recommend it for any gaming group, just starting or veterans.
The final scoring process was also a lot of fun, if a bit heartbreaking. I'd managed to complete my four routes (no one took extras) and only used one train station -- I was in first place. Then we counted the longest route... and I was short by two cars! The Wife got the bonus ten points and won the game at the literal last second with a score of 109 to my 107. Damn.
|The victor (playing red trains).|
Final StatsDifficulty: Easy to Intermediate
Fun Factor: High
Replayability: High, especially considering the different versions.
Winner: The Wife
After that, the guys and I played a couple games of Cthulhu Fluxx. The Fluxx games are fairly simple, but I especially appreciated the attention to Lovecraft Lore the cards and card synergy reflected. Fun for any group due to self-explained rules and especially fun for fans of the Cthulhu Mythos.
House Rules for Younger Players
-Play without Destination Tickets the first few times and simply focus on scoring points by taking routes and getting the "Longest Train" bonus. This keeps the game simple and allows players to get used to basic strategies (like cutting off an opponent to try and stop their "Longest Train" bonus). After a few games of this, introducing Destination Tickets should be a smooth process. For any bonus rules that come with different versions, they are generally well explained, but feel free to introduce them when they make sense for particular play group.