|While I enjoyed it, this isn't the gem...|
It had flaws, wasn't particularly difficult, and certainly lacked depth, but it was an RPG featuring Dragon Ball Z characters -- that was enough for me to overlook its flaws. And I really enjoyed what they did with the sequel (though I never did get very far in the third).
Last week while browsing my local GameStop (I tend to browse the GameBoy section in the hopes of uncovering the odd rare game on my list), I came across "Dragon Ball Z: Attack of the Saiyans" for the DS. It was released in 2009 by Namco Bandai... and it was another DBZ RPG. The difference is that, this time, it was a more traditional party/turn-based setup.
That's right. Its almost as if you tried to fit DBZ into an older Final Fantasy game. It's still a touch shallow, but there is even more attention to detail with the story (which actually starts pre-DBZ), you can level up your characters to be quite different, there are equipables and power-ups and different types of attacks. The animation of the attacks is pretty, the enemies relatively diverse, and the battle system does have some focus on micromanagement/tactics.
|Much better than expected.|
|You can have three characters in your active party.|
Question for the crowd, and it's mostly unrelated -- does anyone know of a good, old school RPG where you play the bad guy(s) or can recruit them reasonably early? I find myself wanting to play the baddies in this game yet know the only one we get is Piccolo, and he hardly counts. I prefer the way battles are held in this game, where all the sprites are on screen and it is a definite bonus when they/their attacks are animated.
That's it for now, I need some sleep. Managed to play RISK: Legacy again and open another of the secret packets, so I'm marking tonight in the win column.