Showing posts with label Dragon Ball Z. Show all posts
Showing posts with label Dragon Ball Z. Show all posts

Thursday, October 2, 2014

8 Elements of the Nerd's Perfect Video Game

In this post, I'm going to attempt to distill my favorite features of video games and break them down to components I would love to see make up a single game that would, for The Nerd, be the end all of video games.

Until the sequel comes out, with improved graphics and smell-o-vision.

1. Turn-Based Strategy

This is a must for me. Real-Time Strategy games require too much in regards to practice and memorization. I don't argue that they are fun, but my method of thinking is more analytically, given to examining a situation to make the best decision, without feeling rushed. The strategy aspect highlights this as well -- sure, a turn-based RPG is acceptable, but adding unit location and map variation to conflict scenarios really draws out the strategy-enthusiest in me. And it also highlights the ability to solve a scenario via multiple methods (direct approach, bait and switch, opposed strength/weakness, etc...). I have seen games that use turn-based strategy for an overworld and then something more action-oriented to resolve conflicts... I'd be ok with that as well.
X-COM: Enemy Unknown's Turn-Based, Strategic Combat.

Examples: X-COM: Enemy Unknown had a beautiful system with varied maps, and the fog of war was a nice touch. Banner Saga was another great looking example, which focused on each unit being different, while the maps were not so exciting. A classic example would be Final Fantasy Tactics, though that system is a bit dated and runs too slow compared to recent ventures.

2. Team Building

Being able to grow your team by collecting and grooming new units adds another reason to play the game, aside from the story and combat/conflict. However, these units should be unique or extremely varied, should have different strengths and weakness, and must have different recruitment methods and rarity.
Yeah, 108 characters will work, Suikoden 3.

Examples: The Suikoden series has a roster of 108 characters, which are different across all the games. I've only finished the 3rd game in the series, but it was awesome recruiting such a large cast of characters that had individual stories, unique appearances, and different ways to get them on your team. Pokemon is a better known series that features a collectible, team-building style, and it worked as well. Shin Megami Tensei games have one of the most interest versions of this, with large cast of recruitable monsters, many of which can only be acquired through fusing others... Collectible card games are also appealing in this manner.

3. 'Town' Building

Building a town or location up as you advance in the game is an easy way to make a player invested. It can be a negligible aspect of the game that provides non-mandatory benefits for those who like the simulation-like aspect. Visiting a location you've help 'build' from the ground up is refreshing. Even better if you have to defend it or interact with it during missions. It can also offer an avenue of interacting with the large cast you've recruited above, if they end up relocating to this new location.
One method of "town" building, with X-COM's base screen.

Examples: Suikoden, again, uses this pretty heavily, and it was my absolute favorite part of the third game. I cared less about the main story and more about gathering the "108 Stars of Destiny" in Thomas' castle... XCOM: Enemy Unknown also features a base-building aspect that, while a touch bland, did introduce a puzzle-like aspect and some additional strategy to the overall game. A classic example would be Dragon Quest/Warrior III, which had a town that grew as your progressed the story.

4. Character Evolution

Characters should change throughout the game. Most commonly, this will occur via the story, but that's not the only way to do it. Characters that can unlock abilities that alter the game to a decent degree would work, or characters that undergo a physical change after a certain threshold is met allow the player to set goals based on their characters. Stagnant characters can kill a game fairly easily.
Pokemon Conquest's monsters and 'trainers' could evolve.

Examples: X-COM: Enemy Unknown had your soldiers gaining game-changing abilities as time went on, and their physical appearance changed drastically based on their equipment (and, after the expansion, certain abilities). Pokemon is an obvious choice here, with almost every monster being able to evolve. A less obvious example would be the main character of Knights of the Old Republic, who has a major revelation that is surprising and changes the way the player looks at the character. Similar again to the protagonist in the first Bioshock.

5. The Antagonist's Story

This one is probably the easiest to dispute from this list, but it is absolutely a requirement to be the perfect game for me. Having an opportunity to see the antagonist's story is a minimum. Even better if you can, in some fashion, play through their story. Either as post-game content, or recruiting them to your team, or maybe just given control of them for a couple of sequences.
Magneto was clutch in the final battle of X-Men 2: Clone Wars.

Examples: Chrono Trigger allows you to recruit on of the villains on your team. I'm fairly certain you could play as the antagonists in Suikoden 3, after finishing the main game, but I don't recall. Fallout: New Vegas allowed you to be a villain, and never required you to "save the world" or "fight the bigger evil." Golden Sun: The Lost Ages actually gives you control of some of the main antagonists from the first game, which was awesome. A classic example would be X-Men 2: Clone Wars, where Magneto became a powerful player character after you defeat him in a later level of the game.

6. Variety of Game 'Modes'

Cutscenes separating similar combat scenarios/styles gets boring, eventually. Sure, some games can come to a close before this happens, but I personally love longer titles. My favorite way to break this up is to work in an 'large battle' system or an 'territory conquest view.' These would have different gameplay elements that still required strategy.
Budokai 2 had a board game campaign within a fighting game!

Examples: Suikoden, again, featured this, in the form of large scale battles that gave you control of larger forces that followed different rules when being controlled. X-COM: Enemy Unknown's base building and global management definitely broke up the monotony of repeated turn-based battles. A classic example would be Ogre Battle 64, which had to methods of play - a map view, where you moved your forces around, and a combat mode that played like a typical RPG. The Devil Survivor series also mixed turn-based strategy with traditional RPG elements. Even Dragon Ball Z: Budokai 2 had a "campaign mode" that worked in a boardgame element. When pieces on the gameboard met, the combat would take place via traditional fighting game combat -- the losing player lost their piece.

7. An In-Depth, Variable Story

Several of the strategy games I play don't bother with a continuous, in-depth story. And the story should present you with options or opportunities that change the way the game plays, so that there is still a motivation to replay the game.
Mass Effect's Decision Tree. Notice how 3 goes off on its own...

Examples: On the negative side, neither Pokemon Conquest nor X-COM: Enemy Unknown have in-depth, persistent stories. They focus on generic or minor stories, with a focus on replayability. This works for them, but I'd prefer something continuous, and with a variety of meaningful choices. The Fallout games have always featured this. Something like the Mass Effect or Dragon Age series, however, where the choices made persist through multiple games, would be even better. Though Mass Effect specifically missed many good opportunities...

8. Appealing Setting/Theme

For me, an appealing setting or theme could pull from an existing universe (Marvel, Star Wars, etc...) or feature elements I enjoy (post-apocalypse, space travel, etc...). Generic fantasy would be hard to feel original, though it could be done. I'd love to see something in this format that includes giant mechs...
A turn-based RPG that uses Gundams? Oh, yes please, MS Saga: A New Dawn

Examples: The Front Mission series features giant mechs, which I love. Fallout has the post-apocalyptic angle covered, and Knights of the Old Republic was awesome for its innovative storytelling AND the fact that it was set in the Star Wars universe.



Games that blur the lines.

There have been some titles that have blurred the lines and mixed some of my favorite elements, though I know of none to get them all:

Pokemon Conquest - Combines Team Building, Variety of Game Modes, Character Growth, Variety of Game Modes, Appealing Setting/Theme. Technically it also hits The Antagonist's Story, though that's because there isn't a true antagonist. I love how it mixes Pokemon with Nobunaga's Ambition for the setting/theme. The strategy aspect is a bit too basic and easy, and there is no 'true' consecutive story, but this game comes pretty damn close.

Suikoden Series - Team Building, Town Building, The Antagonist's Story, Variety of Game Modes. And there are two titles in the series that feature Turn-Based Strategy. These games are pretty awesome, though each suffers from a variety of issues. I would love to see a new, next-gen entry into the series.

Fallout Series - Turn-Based Strategy (in 1, 2, and Tactics), Team Building, Town Building, Character Evolution, An In-Depth, Variable Story, Appealing Setting/Theme. The post-apocalyptic setting gets me every time...

Star Wars: Battlefront 2 (Conquest Mode) - Turn-Based Strategy (via galactic map), Team Building (you had to unlock different units as time progressed), Town Building (you collected planets as you won battles), The Antagonists Story (you could be the Empire!), Multiple Game Modes (board game-like galactic map and then combat as a 3rd Person Shooter), Appealing Setting/Theme (Star Wars!). This game had a lot to love. With some polished combat and maybe a story-driven conquest mode, it could have been damn near perfect for me!


If you have any games that hit multiple points here, let me know in the comments! Also, if there are different elements you'd need for your perfect game, I'd love to read about them! Right now I'm playing MS Saga: A New Dawn and... Well, Middle Earth: Shadow of Mordor, which doesn't mix any of my favorite elements, really, but is still pretty damn awesome!

Wednesday, January 15, 2014

Day 15: Video Games on the Horizon

I'm in a bit of a lull with video games at the moment (playing Battlefield 4, DBZ: Attack of the Saiyans, and X-COM: Enemy Within only intermittenly). The future, however, has several titles that I am very much looking forward to. In an unusual move, I'm going do this in order, starting with what I'm most looking forward to:

inFamous: Second Son


PS4 - 3/21

This series was the reason I picked up a PS3 and I'm very excited for a new protagonist, a new setting, and a new range of powers. From the few videos I've seen, this looks very promising and will make me very happy (finally) to have picked up the PS4 when I did.

Want all the things!
It's an open-world superhero game, set a bit in the future of a world I've already come to love. And I'm excited to be picking up the Collector's Edition so I can add Delsin's beanie to Cole's backpack that I got from the inFamous 2 Collector's Edition. Also looking forward to the prequel DLC that shows what's happened since Cole's run.


The Wolf Among Us: Chapter 2

PC/360/PS3 - First Week of February

While I don't care for the obscure release date, I suppose it doesn't matter since I can simply download it and play as soon as it is finally out. I enjoyed the first chapter, have gotten much farther in the Fables comic series, and look forward to looking with new eyes at all the coming character interactions. THEN I look forward to doing a new run through both episodes, back to back. Which is something I'll repeat every time another episode is released...

I'm sorry, a story-driven, tactical game with VIKINGS? Take my money!

Banner Saga

PC - 1/14

Ok, this one already came out, but I just heard about it. I need to do some more research before I take the plunge on it, but it seems perfect -- a Norse setting with grid-based combat and a story telling method that seems as if it might be similar to soThe Wolf Among Us (speculation, I haven't done more than watch a teaser video, but either way the art was gorgeous.). After a bit more research (and probably waiting for an eventual sale), I think this game will hit a lot of my favorite genres. If most of them somewhat well, it's a shoe in for one of my favorite games of all time...


We'll see.

Titanfall

XOne/360/PC - 3/11

While I don't have an XOne and am unlikely to pick this up on PC, I am incredibly interested in this shooter. FPS action AND giant mechs? Infantry vs Infantry vs Piloted Robots? Yesyesyes. Only reason I want an XOne at all, to tell the truth.

I'll be watching this one with more than a little interest when it eventually launches.


Final Fantasy X/X2 HD Remaster

Vita/PS3 - 3/18

One word: Blitzball. I've missed it and wished they'd done more with it (a perfect spin-off, if you ask me), but I'll settle for replaying it on my Vita.

Always room for more Blitzball.

Tomb Raider: Definitive Edition

PS4/XOne - 1/28

I didn't pay much attention to the previous release of the game, but after stumbling on a few videos, I think I may have made a mistake in ignoring this title (and all my friends who raved about it). I'm glad their releasing it on the PS4 now as well -- I've been a bit unhappy lately by all the games I've forgone playing until I re-purchase a PS3/360, which isn't something I plan on doing any time soon. At least this title won't be on THAT list.

Namely, I've always associated Tomb Raider games with adventure games. Several of the videos I've seen of THIS one, however, make it seem as if it has a much more action-oriented bend, and it seems to have been done very well.

Maybe more co-operative than I care for, but it could work.

Dragon Ball Z: Battle of Z

PS3/360/Vita - 1/28

First, this game looks like a Tenkaichi game with multiple fighters on screen at the same time. A DBZ battle royale, if you will, that should have happened
ages ago. I doubt I'll actually enjoy the game play of this title, but the concept is something I'd love to see worked on more. Also, I sincerely doubt I'll be able to fully enjoy this title on my Vita (fighting games and handhelds are NOT my preference), so it might be something I follow more than pick up, but I like the idea and could be convinced to change my mind. Maybe.


...And, eventually, the new DICE Star Wars: Battlefront that was teased at E3. No real chance to see it this year, but it's out there...

Someday.

Thursday, January 9, 2014

Day 9: A Hidden Gem

While I enjoyed it, this isn't the gem...
Way back when (in 2002), Webfoot Technologies tried to blend one of my favorite anime, Dragon Ball Z, with my favorite video game genre, RPGs. The game was called "The Legacy of Goku."

It had flaws, wasn't particularly difficult, and certainly lacked depth, but it was an RPG featuring Dragon Ball Z characters -- that was enough for me to overlook its flaws. And I really enjoyed what they did with the sequel (though I never did get very far in the third).

Last week while browsing my local GameStop (I tend to browse the GameBoy section in the hopes of uncovering the odd rare game on my list), I came across "Dragon Ball Z: Attack of the Saiyans" for the DS. It was released in 2009 by Namco Bandai... and it was another DBZ RPG. The difference is that, this time, it was a more traditional party/turn-based setup.

That's right. Its almost as if you tried to fit DBZ into an older Final Fantasy game. It's still a touch shallow, but there is even more attention to detail with the story (which actually starts pre-DBZ), you can level up your characters to be quite different, there are equipables and power-ups and different types of attacks. The animation of the attacks is pretty, the enemies relatively diverse, and the battle system does have some focus on micromanagement/tactics.

Much better than expected.
I haven't finished the game, but I'm already adding it to my "favorite DBZ game" list, which otherwise is compromised of fighting games! If you enjoy either DBZ or old school RPGs, I strongly suggest this game. If you enjoy both, this game's only flaw is that it ends in the Saiyan Saga. It does start in the Dragon Ball series (before it became Dragon Ball Z), but I do wish the game had been popular enough to warrant a sequel/series to cover the entire show.

You can have three characters in your active party.


Question for the crowd, and it's mostly unrelated -- does anyone know of a good, old school RPG where you play the bad guy(s) or can recruit them reasonably early? I find myself wanting to play the baddies in this game yet know the only one we get is Piccolo, and he hardly counts. I prefer the way battles are held in this game, where all the sprites are on screen and it is a definite bonus when they/their attacks are animated.

That's it for now, I need some sleep. Managed to play RISK: Legacy again and open another of the secret packets, so I'm marking tonight in the win column.

Friday, October 5, 2012

Friday at the Movies: My Three Favorite Anime (Part I)

In theaters, I'd still like to see Dredd and Looper. Since I don't think I'll be doing that tonight, I'm going to do a write up on my top three favorite anime of all time. I'm eschewing my normal list of 5 format because I love these three equally and want to explain why more than I want to explain what they are (which will happen anyway, to some extent).

I'm also going to break this into three separate posts. One tonight, one tomorrow, and the last on Sunday. Just to switch things up a bit.

And, before I get started, I'm always interested in finding other interesting anime (and, despite the three I'm about to post, my tastes are fairly diverse). Leave me a comment with your favorite (and why), and I'll hunt it down and give it a go!

Ok, the first one is probably going to discredit me from all other anime fans, and I accept that. However, it wins the nostalgia credit, and nostalgia weighs a lot with me (I think this comes from enjoying comic books and video games, though it could be some facet of human nature I'm unfamiliar with).

Third, on my personal top three list is...


Dragon Ball Z. There, I said it! It's a guilty pleasure. I've seen all 291 episodes (got this number from Wikipedia, I honestly thought there were much, much more!) in English. I've seen most of the movies and apparently none of the OVAs (I'll have to track those down), but the main series is what I really enjoyed.

Side note: I don't mind subtitled anime, but my preference is dubbed. Yes, I understand that this normally comes with terrible ramifications (poor translation, awful voices, etc...), but I feel, especially with anime, that I'm there to watch the art on the screen, not reading text.

Dragon Ball Z takes place not long after the series Dragon Ball ends, though I'm living proof that you DON'T need to know anything about Dragon Ball to enjoy the sequel series (I've started Dragon Ball after, but have still yet to see every episode). It starts of strong with the Saiyan Saga. We're introduced to the likable cast of heroes and, almost immediately, the beginning of some interesting enemies.

The main character, Goku, is a big-hearted goofball. When done poorly, they are my least favorite stereotype and WILL kill an anime for me. Goku is a nice mix. When things get serious, he becomes calm, cool, and collected, and the transition isn't glaring, or accidental. Goku is in full control, he's able to juggle his multi-faceted personality (which is important in a good character).

Vegeta and Goku
My favorite character in the series, however, starts off as a petulant, arrogant villain. Of course, I'm talking about the Prince of All Saiyans, Vegeta (... who isn't King, I assume, due to having no one to crown him?). He starts off being unlikable, a decent and overpowered villain for Goku to overcome and show that this show won't be constrained in how outrageous the fights will get, something that increases with every new villain. Over the nine seasons, Vegeta changes dramatically. He fits the role of the angry rival, but he does grow into more, especially when he becomes a father. He's always all business, a short package of attitude, but is appealing because of it.

He's the most emotionally vibrant of the cast because, when he shows it, you feel it.

The show does eventually run into the issue of villains being too powerful. This happens at the end of the Cell Saga, when Cell is able to regenerate unless every single cell of him is destroyed. Once that's your enemy, it's hard to go beyond it, and that's only season six!

Beyond the characters themselves, the stories are pretty basic -- it's an action anime and is at its peak when characters are kicking the snot out of each other. The first enemies are aliens (all three of them...) that invade Earth. Then the crew goes to another occupied planet to give their boss the what for. Then, back on Earth, we get a time traveler thrown in for good measure, coupled with a mad scientist and an amalgam of a villain. The final villains are created by magic and look... well, kind of like bubble gum.
Harmful when swallowed
It is probably important to note that the show takes its name from the seven mystical Dragon Balls, items that, once gathered together, summon a dragon who grants wishes. I'm not kidding, and it is utilized as a "get out of death free" card a few too many times...

But it's all good. The characters all grow (and in more than power!). And, one thing that is infinitely in DBZ's credit, the art style isn't afraid to update itself as the show goes on. Thankfully, they don't go the route of completely switching up the art style, as we would see in a comic book. Instead, it is just brought up to date and looks amazing in the last seasons.


Vegeta at the beginning...


... and the end

To give a negative, the show IS 291 episodes, and there is a bit much on the filler side of things, which can really slow things down (NOT good for an action title). The Frieza fight is notorious because it has a season of DVDs to itself, basically. To combat this, Dragon Ball Z Kai was created. I've never seen it, but I do know that it is a remastering and streamlining of the series, being comprised of only (heh) 98 episodes. I'll eventually see how it stacks up.


DBZ has flaws, sure. It also has a lot of cliches, ok. But it does have redeeming qualities, some of my favorite characters (and tropes) in any anime, and there are some moments that are just plain badass.

I find it to be worth every moment, and I'm glad it got me into anime when I was younger. Thank you Akira Toriyama!!

It is worth noting that Dragon Ball GT is a sequel to DBZ. It was not, however, done with Toriyama on board and suffers for it. I'm working my way through the seasons so far, but it starts off kind slow. That, and the villain that's a pedophile doll toucher kind of made me lose interest...

NEXT TIME on The Arbitrary Nerd... My second favorite anime!


Thursday, October 4, 2012

Hunting Game(s): Upcoming Dates

Howdy Folks,

Sorry if my slightly late posts have been an issue for anyone who really looks forward to my MWF schedule, this has been a bit busier of a week with grad classwork and the like. Hopefully next week will slow down a bit!

For this week's Hunting Game(s) post, I wanted to give a calendar for what releases to expect in October, November, and December:

10/7: Pokemon Black 2 and White 2 release this week, though I'm going to have to pass (GASP!) if I want to hit the other two titles I want this month. It's nice that they're the first story-following sequels, but I don't see any other reason to pick them up, and who the hell plays Pokemon for the story?

10/9: Dishonored and XCOM: Enemy Unknown - I'll be picking these both up, thanks to selling my soul at GameStop, and at least one of them should be featured in next week's Hunting Game(s).
---Dragon Ball Z for Kinect also comes out, but I don't have a Kinect (... and I assume it will be terrible, but that's neither here nor there).

10/23: Killzone HD is out!

10/30: Marvel Avengers: Battle for Erath (another Kinect title) comes out, but, more importantly, so does Zone of the Enders HD Collection! Oh, and Assassin's Creed III comes out too, for those of you into that...

11/6: Dragon Ball Z Budokai HD Collection and Halo 4 hit stores on this day. I'd suggest skipping Budokai (it only has the first and third games, apparently), and I think I'm personally skipping Halo. Mass Effect Trilogy is another notable release.

11/13: Call of Duty: Black Ops II comes out -- I'm looking forward to this, though I say that every CoD lately and am let down...

11/20: Persona 4: Golden is released on the Vita! Finally! I actually thought this was coming out in October; now I'm a bit sad I have to wait. Also, Playstation All-Stars Battle Royale comes out (you know, the Super Smash Bros. knock off with a terrible name).

12/4: Far Cry 3 is out, which looks interesting, though I never played the first two.

On a side note, the 3DS has NOTHING coming out all year that interests me. Nintendo REALLY needs to support their next gen device and stop developing so many DS games (which they may be, since the list I'm working off only has released into November...).

If you notice a lack of Wii or Wii U titles, that's because I have no intention of picking them up and couldn't really suggest and decent titles on their upcoming list -- I've done at least a little research or am otherwise familiar with the above.

Next Tuesday is XCOM and Dishonored (you know, as I wrote above), and I can't wait! I'm going to try and find a store with a midnight release (and, since GameStop doesn't seem to have my back on this, will probably be Wal-Mart), and I have Tuesday off so I can play to my heart's content!

Alright, see you Friday with a post on... well, I have no idea!

Tuesday, July 31, 2012

Video Game News (7/31/12)

The Good:

Consoles: Sleeping Dogs comes out in 14 days. This looks like an GTA-style open world game done right. Click here for some gameplay footage.


Handhelds: Persona 4: Golden comes out at the end of the month on the Vita. This may very well be the first Vita game I purchase! Click here for the trailer.


The Bad:

Dragon Ball Z Budokai HD Collection was announced not too long ago. First, it doesn't even collect the whole series -- it is only Budokai 1 and 3. Second, I can't imagine why anyone would be interested in playing the exact same game that came out years ago, without any changes beyond the HD graphics. There isn't even online support, which is a glaring oversight.

I would have accepted a merger of the 3 Budokai titles -- each had a certain merit, whether it be game play or story mode format. Or, at the very least, an HD version of Infinite World, the last Budokai style game on the PS2 that was much better than 3 (warning: that last one is an opinion I've seen debated. My other opinions I just assume are awesome).

The Ugly:

The 3DSXL is launching this month. If you take a look at the image below, you'll notice that the 3DS STILL doesn't have dual joysticks -- you can bet they'll lease an attachment you can pay full price for later, though!

Sure, bigger is better, but it isn't everything.