Showing posts with label Month of The Nerd. Show all posts
Showing posts with label Month of The Nerd. Show all posts

Friday, January 31, 2014

Day 31: Ask the Nerd

It's here! The final day of "The Month of The Nerd!"

Yes!

Blue trench coat not included.
I mean... Well, it was nice to keep adding content, especially since I know I've been slacking from the move. Going forward, you can expect steady updates, though closer to once a week than once a day! I plan on using the extra non-blogging time that I'll be left with to focus on my novel. Ideally, I'll have the second draft finished this month if I can keep at it as I did this month of posts.

Maybe then I can even look into trying to find an agent/publisher/schmuck. We'll see.

For now, to cop out of actually working, I wanted to open the blog and the Nerd to questions from any readers. I dunno if I managed to pick up any new ones this month, but new or old, feel free to ask away!

I won't say that there's no such thing as a stupid question, but as long as you're comfortable with a stupid answer, you may ask absolutely anything.

Alright, catch you next week when my brain has had time to recover.

Day 30ish: A Good Board Game for Beginners

I'm not sure if I've really don't a post for this, so I may have some other suggestions in the future, but for now I wanted to talk about Forbidden Island. It is the only game that I own that was also featured on TableTop, so I figured I'd link to the video and give a brief description why it's good for beginners.


The object of this game is to get four idols with the assistance of up to four other players, before the island floods. Players take on one of four unique character roles when doing this, be they the Pilot who has an easy time moving around the board, or the Engineer who can help keep things from sinking. There are item cards that assist players, idol cards that allow you to actually get the idols, and flooding cards that, well, flood things.

It can get pretty hairy from the get go, but the actual rules are very, very simple. One of the beautiful things about the game, beyond the pleasing-to-look-at art, is that the "board" is actually a series of randomly placed tiles, promising a unique game every time you play.

For getting a new gamer involved, cooperative games are nice because one person doesn't lose and feel inadequate. Everyone wins or loses together and the only important thing is that they had a good time doing it.

Anyone have any exciting Forbidden Island stories? I've only played it a few times myself, but it is a very easy setup game. Also, it's Wife approved!

Wednesday, January 29, 2014

Day 29: Difficult Shows to Start

Have you ever wanted to what a show that you've heard about, only to find it difficult to get into? You can't start at current/later seasons, and starting from the beginning sometimes means watching episodes over a decade old. Not all of these shows age well and many of its fans love them due to loyalty or nostalgia goggles.

I've run into this issue with multiple shows, so I'm going to do my best to explain when certain shows should hook you. At the very least, I'll explain when they hooked me.

Buffy the Vampire Slayer
Somewhere in here, you'll get it.

This is a show I tried several times to get into, but the general campy-ness of the first several seasons really hindered that. Eventually I pushed through them because A) I've heard a lot of interesting things about the later seasons, B) the comics look very interesting and C) Nathan Fillion is in the later seasons.

So I toughed it out and am it is now one of my very favorite shows.

It wasn't until about the middle of Season 3 that I actually began to really, really enjoy the show. I don't have a specific episode, but, eventually, the character growth started to show and the relationships grew on me. The world had an interesting and sometimes unique background, and the future was relatively unpredictable. Also, there were enough supporting cast members that were interesting, and the show was pulling on its history at this time in a way I very much appreciate. It's continued to do that since then.

So. Get through Season 3 and you'll be hooked.

Angel

This show was another reason I wanted to get through Buffy. They are related series and I knew I couldn't start this until I knew the background. Even so, it took an entire season of Angel for me to get interested, and another full season for the show to shift up its gears. Now it is very unpredictable and the character relationships are very unique/unusual in their paths.

Get to Season 3. Not sure why it takes Whedon so long, but it's worth it in the end (well, still haven't gotten to the last season, but I'm working on it).

Firefly

This one is only on here because I've heard a lot of people are a bit apprehensive about starting this series.

It should only take the first episode to get interested, and the second episode to get hooked. These characters are amazing and constantly get better.

Even if you're afraid of the short series, don't be. It may be bittersweet, but it is worth it!

Lost

This complete set looks AWESOME!
This was a hugely popular show while it was running. Now that it's all said and done, a lot of folks see how long it is and have heard a lot of negativity about the finale and are put off.

It is a long show, but the twists and turns really are worth it. After the 3rd episode, you should be pretty hooked on the strange, strange dynamic between characters, of which the Island is a major player. Even when some of the seasons get really out there, the suspense is kept at a soap-opera level. And this soap-opera isn't just for your
grandmother (disclaimer: as far as I know, my grandmother doesn't watch soap operas, but I'm not quite sure who else would).

Warning: the ending of the series is lousy. Know that going in, but it really isn't a factor until the very last episode. I'm happy having taken the journey, even if I am a bit bitter about how it "wrapped up."

Big Bang Theory

This show is generally pretty easy to get into, but I see a lot of backlash from the Nerd-community due to its portrayal of Nerds as socially incapable. My suggestion is to actually watch the show from the beginning -- invariably, no one who I've spoken with that dislikes the show has ever actually attempted to watch it. This seems both humorous and sad to me, but it has happened on several occasions. It only took me the first episode, but I could see needing a follow up with the second to get some more exposure.

Yes, the characters are given very negative attributes along with their Nerd-like qualities. This is no different from any show that uses character archetypes and gives them negative qualities for comedic effect. Nerds just have some stigmas that still sting, apparently, and are on the defensive about the character portrayal on the show. Get over it -- you're probably not a genius AND a nerd anyways, so they're not reflecting you. And, if you've seen it since the beginning, the characters make many strong points for the Nerd community.

Also, Wil Wheaton guest stars as Wil Wheaton several times in the series.

Disclaimer: I'm not enjoying recent seasons quite as much, but at least the first few seasons are gold, and should only take a single episode to get into.

Trigun

This is an anime. If you do not like anime, you will not like Trigun.

If you like anime, it will only take you about three episodes to get into this show. At first, the main character, Vash the Stampede, is just too idiotic to follow. This is quickly explained and you see glimpses of the real character underneath, albeit briefly. From there on, you're happy to put up with his advanced idiocy to get the next glimpse of the man they call the Human Typhoon.

Also, you'll eventually meet Wolfwood, which should be enough inspiration to keep on keeping on.
Wolfwood's waiting.

Supernatural

This is another show that should take you about three episodes to get hooked. Seeing anything farther in will probably damage your opinion early -- this is a show that definitely needs the supporting character backgrounds/stories to make any kind of impact or sense. It starts off as a pair of brothers hunting monsters while trying to find their father. The monsters are interesting and the family connections are downright bizarre. Later seasons evolve into plenty of crazy scenarios, but the family relationship always remains a focal point.

Later seasons have tapered off a bit, but they do, eventually, add at least one episode a season with Felicia Day, so it's all good.

-----

That's all for now. There were a few more I wanted to touch upon, but they've slipped my mind. I'll do a follow up post when I remember!




Tuesday, January 28, 2014

Day 28: United States of Nerd

I had this idea about posting a nerdy location/travel destination/monument/icon in every state across America. I recognize that this will probably be fairly time consuming, both for states I know overly well (and want to choose just one) and states I know almost nothing about.

Since I'm lacking any other inspiration today, I figured I'd start that list. It'll grow in fits and spurts, but I will keep updating it until I've succeeded, and I'll make a note every time I make an update. When it is all said and done, I'll make it snazzy and start trying to make it visible (will need some help from Pinterest and Tumblr, no doubt).

For now, here are some humble beginnings. Please note, these are in no specific order... yet.

United States of Nerd

  • Rhode Island
    • Providence: Visit many of the different locals featured in short stories by H. P. Lovecraft. "The Case of Charles Dexter Ward" was set in Providence and the horror writer himself lived in Providence for most of his life.
  • New York
    • New York City: The New York Comic Con is a major event and probably the best known Nerd Mecca on the East Coast. It is in New York City, which also happens to be Spider-Man's home, every year and is constantly changing/growing. I've spoken about the different cons before on the ill-fated podcast, The Podcast is a Lie.
  • California
    • San Diego: The San Diego Comic Con is the largest convention of its kind in the world and the most well-known Nerd Mecca in America. Nothing comes close to its scale and you'll find many fandoms brought together to celebrate many things Nerdy. I've spoken about the different cons before on the ill-fated podcast, The Podcast is a Lie.
  • Massachusetts
    • Reading: The Nerd's favorite comic book store in his home state, Comically Speaking, is located in Reading, MA. It is a large story with a lot of comics and collectibles, and has the biggest selection of "cheap" comic bins I have ever seen. A bit personal... If something else comes up, I'll possibly switch this one up from the final list. Maybe.

More to come! I still have 46 states to write about their highlights, and I'm taking suggestions!

As I said before, I'll make notes on later posts when I update this list, so be sure to keep an eye out for 'em.

Monday, January 27, 2014

Day 27: Nerdy Things to do with Friends (Nerdy or Otherwise)

Want to turn a friend into a nerd, or at least educate them on the culture? Or interested in further turning a friend to your particular Dork Side? Here are some things you can do with folks to further this end. Some of this can also go towards making new/better friends, but I’m a bit of the anti-social myself, so that’s hard to say.


1. Watch a TV show together. It’s pretty simple, but a lot of people treat TV watching as a solo/family activity. You can also discover a new show with a friend OR watch one you’re very familiar with and see your friend’s reaction/encourage them with tidbits of upcoming info (BUT NO SPOILERS!). A friend of mine found out I was watching through Buffy the Vampire Slayer for the first time and has mandated that I have to watch all future episodes with him. It’s worth the wait learning about his enjoyment of the show and having someone I can bounce thoughts off of, even if he won’t always confirm or explain.

2. In the same vein, go see a movie! This doesn’t have to be a romantic activity. If you’re significant other isn’t interested in the next Marvel movie, bring a friend! Want to see something a little different, maybe more on the indy scale? Grab a buddy who’s at least open to new things.

3. Board games. I cannot say this enough. You can get games that play half a dozen or more if you’d like, or you can find a plentiful amount of two player games as well. If you need suggestions, ask me!

4. Read together. Ok, this one is probably done better solo, but you can either suggest books you’ve loved while reading their suggestions or you can grab the same book and start reading at the same time – when you see each other, you have pre-generated material to talk about. You can expand this to a group of friends and create a book club if it is something you particularly enjoy. I’m well known for pushing the Ender’s Game series on folks. I’ve actually had to buy multiple copies after forgetting who I lent them to…

Something like this can be useful for a trip!
5. Take a Nerd pilgrimage. Find some locations close to you that offer something in your brand of nerd. This could be something social, such as a convention (there are many for many subjects.), or something private, such as visiting particular landmarks, especially if they are reachable as a day trip. I’ve been meaning to visit some of the Rhode Island locals H.P. Lovecraft wrote about in many of his novels. I’ve also down a tour of comic book shops on a longer trip with the Wife (who’s stuck being my best friend and main target of Nerd conversion). There's also apparently a Nerd Pilgrimage website, but I'm not familiar with it. Looks interesting!

6. Create something. If you and a friend or friends are talented or enjoy creating art in some way, shape, or form, make something together! If you’re a group of writers, try your hand at writing a co-operative story. If one can draw, try adding illustrations to a work of text, or doing something fun like a comic book. I’ve always wanted to do a web-comic with a friend, but my talent ISN’T in drawing, and it’s the more difficult/time consuming part.

7. Cook. Ok, this is an odd one coming from me, who mostly sustains himself with Taco Bell and other assorted fast foods, but there are plenty of nerdy cook books (I own Wookie Cookies, myself) with recipes you can make with a friend or a group of friends.

8. Write a Blog. Heh. Writing a blog about things you like can be an enjoyable experience. Having someone else writing about what THEY like can be even better. Your blog produces more content, the work load is shared, and there are competing reviews. Also, you generally have a captive audience with the other writers, because they should generally know what you've written about to avoid doing something too similar. Podcasting would be similar to this, but requires a bit more equipment.

9. Join a Club/Group. See what is available in your area and relative to your interest. Generally Google is your friend here. I myself am in MA but close enough to Rhode Island that I have a few options. I recently found out about RISFC.org, the Rhode Island Science Fiction Club’s page. You can make new friends this way, or you can sign up with a friend so you’ll have a familiar face when you do attend club events. Some are free, some have membership fees – do the research beforehand just so there are no surprises! If anyone from any state needs help on this front, I’d be more than happy to find some friendly and nerdy organizations for folks.

10. Try something new. If your friend is decidedly not-nerdy, consider doing something they enjoy, such as a sport (note: I’m not saying Nerds can’t enjoy sports. I simply do not, and this is my blog. So there). Then negotiate a tit for tat scenario or try and find some middle ground – in this example, you could try and introduce your friend to Muggle Quidditch. Yes, that is a thing. Yes, there are brooms, but, sadly, no actual flying.

Alrighty, there’s some ideas to hold you over. If I come up with more, I’ll let folks know. As always, I’m taking suggestions on any front!

Sunday, January 26, 2014

Day 26: A Bachelor's Party Among Nerds

So part of the reason I've been tardy with The Month of The Nerd (beyond the normal laziness) was a friend's Bachelor Party. Since I've been phoning it in already, I figured I'd just give a quick rundown of what that looks like for us:

Route One Cinema Pub!
9:00AM: Rented out a cinema/pub for the group and hooked up video games to the projector. We played video games on the big screen and eventually ordered lunch. Playing games on such a huge screen was awesome. Unfortunately, we only had the place for a few hours, so weren't able to get through too many titles. Even so, I suggest it to anyone who has a smaller cinema around them that might be willing to rent their stuff out. Bigger theaters get MUCH more expensive, but independents can be much more liberal.

12:00PM: Drove from MA to Foxwoods in CT. Driving hi-jinks ensued that should probably remain unsaid. Took two cars convoy style.

1:30PM: Arrived at Foxwoods. Gambled (Black Jack, Texas Hold 'Em, Roulette). Ate at buffet. Gambled a bit more. Left on a positive note.

6:00PM: Left for home. I, unfortunately, work too much and called it a night, as did a couple others. The remaining crowd met back at the bachelor's house to play an updated, translated version of a recent Phantasy Star Online (I have no idea which one, I've never been interested in the excess grinding the titles require). This is probably where the copious amounts of alcohol were finally consumed as well.


And pretty much everyone there was happy with a successful party/day.

I wish all things could be so nerdy.

Day 25ish: Two Book Suggestions

Oh, and did I mention the tattoos?
Hi Folks! STILL playing catch up from my lazy weekend. I've got two book suggestions, one of which I've read, and the other I'm just waiting to find a copy of.

First, if you enjoy any of the following, I strongly suggest Stormdancer:

Steampunk theme.
Japanese culture.
Young Adult literature.
Post-apocalyptic setting.
Griffons.
Samurai.
A female protagonist.
STEAM-POWERED SAMURAI ARMOR and AIRSHIPS and AWESOME.

This is really all you need to go on. Saying too much more would spoil the story, and we all know how much I hate spoilers. What I can say is that the writing is decent, the story is interesting, and it is part of a series. I've yet to pick up part two, but part one was worth the read.

Additional comment: I normally dislike stories with female protagonists. Even the strongest of them are ALWAYS beset by some romance, where they are pining over a boy or worried about some odd romantic triangle. You almost never see this with male protagonists. It is even worse with YA fiction, and it is an almost fundamental flaw because it draws a decisive line between male and female fiction -- the boys do not need girls (though generally want them), while the girls need (or think they need) boys (but don't want them).

Eventually summoning from Amazon...
If this seems minor or as if I'm complaining against something that no one else notices, I get that. I just want me protagonists to be strong on their own merit and, honestly, I really want a strong female protagonist where relationships DON'T create a major plot point. Sure, it can be done well, but I'm ready to seen it skipped and let the female character be strong on the OTHER merits of the gender, not the oriented-to-reproduce side we tend to see all too often.

Stormdancer features the romantic triangle setup, though it does almost feel tacked on, as if an editor said, "Oh, no. This NEEDS romance. Go back and make something up, quick." It's mostly painless, in the long run. Kind of.


The OTHER book I wanted to mention, and have had trouble finding myself (because, you know, Amazon is so far away...) is, "Shadows over Baker Street." All of the short stories combine the characters/setting of Sherlock with the Cthulhu Mythos. Uh, yes please.

It also features "A Study in Emerald" by Neil Gaiman, one of my favorite writers. Sure, it's available on his webpage, but I'm personally waiting to read it when I get the book.

Day 24ish: International TableTop Day is coming!

April 5th! Can't wait!
Since I'm coming in VERY late with posts, here's a quick reminder to folks that second annual (though I think it needs to hit three to actually be considered annual) International TableTop Day is April 5th.

Check out the website for more info (the fact that a site for this http://www.tabletopday.com/.
exists makes me all tingly inside):

When the big day comes around, I plan on either playing Eldritch Horror or possibly picking up a new title just for the day. If anyone has any suggestions, I'm happy to take them.

Games on my current want/research further list:
I love Star Wars. I love Risk. I LOVE this.
A Touch of Evil (Looks interesting)
Axis and Allies (Classic, but never played it...)
Risk: 2210AD (Heard many good things, but went with Godstorm instead when I had the chance)
Risk: Star Wars (Original trilogy and it looks pretty damn good)
Catacombs (An active component to a board game? The Wife might actually beat me!)
Descent (This seems like a game I'd really enjoy, not sure about how many I'd need to sit with)
There are plenty more... Every time I see a board game display, I'm always seeing something new that looks extremely interesting.

Thursday, January 23, 2014

Day 23: More TableTop

This episode of Tabletop features an alternate version of a game played last season, Ticket to Ride. The Europe edition had a few more rules, but was more or less the same game. This one was interesting for how close it came.

As Wil says at the beginning of the episode, this is a very strong game to get folks interested in board gaming. The rules are easy, the level of active competitiveness is generally low, yet the potential for multiple strategies is very high.

Take a look and remind me to thank Mr. Wheaton for carrying the Month of The Nerd...

Day 22ish: Spoilerific Opinions on Fables

Alright, I've talked a bit about Fables here and there as I've been reading, but there have finally been enough events that I've read that I'd like to address a couple points. I've finished Fables Volume 10: The Good Prince (up to issue #69 in singles).

WARNING! MANY (if not all) OF THESE POINTS WILL BE SPOILERS. At least one of them will be huge enough that I STRONGLY suggest you skip this post if you plan to read the series in order.

Otherwise, let me know how you felt about the items below, or offer blind opinions on 'em if you've chosen to spoil it even with my warning above.

Spoilers below Bigby!
You'll notice things too, if you go below this picture!!


Alrighty. These topics are in no particular order, beyond what popped into my head first.

And don't forget, Ghost is invisible...
1. The Kids. When Bigby knocked up Snow White, I was surprised. When she carried to term, I was even more surprised (especially with how quickly it was done). Add to that a LITTER of kids, ok, uber-level shocked here. Admittedly Bigby and Snow have been taken out of the limelight, which is a bit of a bummer for me, but the kids have been done well. They're interesting cross breeds with unique personalities without having too much attention paid to them (they're neo-Fables, after all). The one odd kid, Ghost, is a living zephyr, or gust of wind. That's strange and has been a bit underutilized, if not forgotten. Not sure where the direction with the family and each individual kid is going, but I've come to appreciate that most with the boundary pushing Fables series.

2. The Adversary. Admittedly, it's pretty obvious WHO the Adversary is before the official reveal, but I wasn't sure how I felt about it for some time after. Gepetto being the big bad just seemed so... anti-climactic. He hasn't been hugely developed even after the reveal, but you catch enough glimpses of him to see that his mind is definitely in the right place for being the despicable strings behind the puppet (heh) Emperor. The Good Prince storyline in particular shows Gepetto explaining why wholesale slaughter was all in a good regime's work.

3. The answer is magic, duh. There are several moments/items/people that skew the view of the Fables world(s). Boy Blue launches a single-man campaign, simply due to having two magical items -- the Witching Cloak and the Vorpal Sword. He tears through the worlds of the Empire, defeats the puppet Emperor (for a moment) and is able to uncover who the true Adversary is, all without ever getting a scratch. A bit overpower, no?

God Mode cheat enabled.
Well, take a look at Prince Ambrose, able to use Lancelot's armor and Excalibur to fantastic results. It made for an interesting read and it was refreshing to see a good character win and win completely compared to most fantasy pieces (looking at you, Game of Thrones), but if he could do something like this, and Boy Blue could become a dashing hero with a pinch of magic, why did the Adversary succeed in taking the Homelands over in the first place? Overwhelming might works as an excuse for a bit, except when the Kingdom of Haven proves that even that isn't always the key.

What I'm hoping comes very soon is some serious badassery from the villains. I don't want them to win, of course -- I love too many of the characters, but I want to see a reason for the Fables' exile in the first place.

4. The characters. Wow. There are so many diverse characters and side stories. And there isn't a single one I dislike following on a tangent. Even characters that were introduced to hate, as with Prince Charming, a fondness has grown with the terrific storytelling and character development. And even Fables being introduced in later issues are dropped in skillfully. I look forward to eventually branching out to Jack of Fables (arguably the only character I still DON'T enjoy in the series) and Fairest down the line.

5. Breakneck speed. I'm used to comics where time progresses very slowly, if at all. How old is Peter Parker, again? Admittedly, these characters live forever and have a bit of a boon over those that should probably have passed away by now, but the actual feeling of time progression is palpable and done very well. Stories don't drag and anything you miss in skipped months seems decent fodder for side-stories, if nothing else. Snow giving birth and raising the kids, Prince Charming becoming Mayor, Flycatcher's transformation, all of these got the appropriate build up and there hasn't been a single moment of me feeling a story was rushed.

Glad to be so bad.
6. Knowing the Big Bad. A lot of stories today keep the final/biggest villain either in the shadows or out of reach for the entire piece of work, until the climax, which is generally fairly short. Fables took its time introducing the Adversary's true face, but since then they haven't been afraid to punch it on the nose and run away to live another day. And we're taken inside the enemy's camp to see, in a limited sense, their side of things. These aren't faceless villains! I don't necessarily think they're everything they could be/I want them to be, but the fact that they are given appropriate detail and their own side-stories is crucial for me in respecting them as an enemy.

I think that's it for now. There's a lot to love with this series, and I am still a 100% fan. Looking forward to one day actually catching up, though I hope it never has to end.

If you are NOT reading Fables, you are doing it wrong. Swing on by and I'll lend you some! I can't seem to find my 2nd Volume, but I feel strongly enough that, once exposed, this is a series that will hook you.

Tuesday, January 21, 2014

Day 21: Spellslingers

Geek and Sundry have another game playing show, called Spellslingers. It is newish and features the host playing Magic: The Gathering with friends. In this episode, he's playing against Felicia Day:


Now, I've played Magic: The Gathering since the fifth grade, which officially makes it the game I've played longest. Not most, because most of my friends had little interest in both the rules or the constantly expanding nature of the game, but I've got a lot of experience with the game. Enough that I feel completely comfortable in saying this:

It is one of the worst games to watch.

This episode was a pretty decent example -- if you're not playing a set of games back to back, it is very easy to have a fluke round where one deck completely steamrolls the other. It's not particularly fun for the loser or viewer, and can be completely unavoidable, unlike most games that are interesting to watch (even Chess, which many people don't enjoy watching, never screws one player over at the start, and there is never a "pre-determined" win or loss). Collectible games in general tend to have this problem due to always having new things released, meaning the players with the most capital will eventually come ahead in repeated playing sessions. Play RISK 100 times, and each round could be anyone's game. Skill can always be a huge factor, but in Magic it takes a backseat to luck.
Storage for some of my extra cards. My favorite part of the game is deck building.

I love Magic. This show did all the bells and whistles it could and looks nice, but I can't imagine sitting through many more episodes. I'll try it and hopefully be wrong -- there's a lot to love about the game and I can, to this day, spend hours with friends just having repeated matches after matches.

One possibility of making this show in particular better would be some sort of limited deck construction or draft. Everyone ends up pulling from the same exact set of cards to make their ideal deck shows an additional level of skill or foresight that is completely lost in pre-constructed play.

... I'm ranting. I'm happy Magic is getting some exposure/love on Geek and Sundry because it's a huge title in geek gaming. It's just not the most exciting to watch raw gameplay (play two out of three and speed up time or show the best of the match ups would be my method).

Monday, January 20, 2014

Day 20: PC Programs of Note

I feel as if I've done this post before, yet can't seem to find it. With that being the case, looks like I get a freebie!

Here are some totally rad computer programs everyone should have!

1. Dropbox. I mentioned this one in my writers post. What it is, simply put, is a shared folder. You create an account an you can store your files on the Dropbox website, to be accessed anywhere. That's pretty unoriginal. Dropbox is expanded upon by its downloadable app/program that allows you to have a folder on your computer (or tablet/phone) that you interact with as you would any other folder, but it is always linked to the web-folder. Now you can simply drag and drop your items into the folder, arrange them whenever and however, and you never have to log in again. Also, you can download this app to many devices and, after logging in with your account, these become copies of that folder. When you update one, all the others update immediately (assuming they are connected to the internet).

I use this mainly for my story writing. With the folder accessible at every computer I normally sit at, I have unlimited access to my documents that I sometimes want to edit or look over on the fly. Can't edit via my iPhone, but I still find uses there -- I upload a list of comics I'm looking for when I'm heading to a shop. There are also sharing features where you can create a "shared" folder in your Dropbox. This allows you to share certain files without having to give access to your personal account. I have one shared folder for my D&D crew -- now we all have access to character sheets and whatnot. If someone forgets their stuff or laptop (which they always do), it's a simple matter to look up/share a computer.

Also, Dropbox just added this thing where it saves screenshots (the thing that happens when you press the Print Screen button) automatically. This makes it MUCH easier than having to paste it somewhere, especially when you're trying to take a screencap of your awesome desktop to post later in a blog post...

Cost: Dropbox is completely free, unless you decide on more space than their starting amount. I haven't and more than likely won't.

2. Scrivener. I also mentioned this last time. It is a program for writers/authors that excels in document management, formatting, and creating unique elements such as timelines pulled directly from your content. If you're not sure exactly what that means, take a look at this video :


As I said, I don't own it, but I eventually plan to. I can see it being incredibly helpful for longer works. It's basically a word processor with ALL the bells and whistles that I always find myself wanting without jumping through 20 hoops and applications.

Cost: Scrivener costs $40. This is why I don't have it yet, though I did play around with the free trial a bit.

3. DisplayFusion. If you use multiple monitors, DisplayFusion (or a similar program of your choice) is a must. I enjoy DF's interface out of the few that I've tried. It allows me to seamlessly add additional monitors, each with their own settings. This can be as simple as maintaining separate wallpapers to how your screens line up (none of mine are the same size, so this is a pretty useful addition).

Cost: I have no idea what the cost of the Pro program is. I used the trial to get my setup going and haven't had any issues since. Pro has more options, but the basic is all you need to get functioning.

4. Rainmeter. If you want a truly custom desktop experience, Rainmeter is what you need. It allows for custom, user-generated content to be added to your desktop. This can take any shape or form imaginable, and has a decent number of contributors -- I've got a slew of different styles for free from the good folks over at DeviantArt.
My current desktop. It changed fairly often, thanks to Rainmeter.

I personally enjoy Fallout a good deal, so making my desktop look like a Fallout PC Terminal was too good to pass up... It's bland looking, but that's what I like about it. There are many beautiful options available as well.

Cost: Free and completely awesome. Takes a bit of getting used to, but is simple to modify after that. And you can mix and match parts from different creations, you're by no means restricted.

5. Start Menu X. Going one step beyond what Rainmeter allows, Start Menu X lets you modify... well... your Start Menu.

I know there are ways to change the icon of the Start Menu, but I haven't done that yet. What I've found most useful is the ability to create folders and sub-groups in the start menu, and the initial custom layout is much more appealing than Windows' standard fare.

Cost: Another deal where Pro gets you more, but free is enough for me.



Anyone else out there use something else interesting/useful? Share your programs so they can all be mine! ... Please?

Day 19ish: Now Listening!

For the first (and probably last) time ever, here's a post about what I've been listening to!



That's more or less the playlist. Can't get enough of the soundtrack from "Once More, With Feeling" episode of Buffy the Vampire Slayer.

I don't really enjoy music, so that's why you won't see more of these. Every now and then I get in a mood for a song or two, but they're generally the same old things and I've got a horribly repetitious playlist on Spotify. Mostly I listen on the train ride to prevent distraction from my reading...


...Alright, there's an obligatory day post. Now to work on Day 20...

Sunday, January 19, 2014

Day 18ish: Deciphering the Necronomicon

I might have well as called the the month of Lovecraft -- I've obviously been in a bit of a kick lately. This post is in addition to my post explaining how to get into the Cthulhu Mythos. Now I'm going to give a glossary of terms you'll see repeated and may not understand if you haven't read a given story. This isn't in alphabetical order, it's in whatever order I deem necessary. It's also incomplete and should only be considered a sample of what you'll find in Lovecraft's work -- there are many more items in each category, I'm just touching upon some of the most popular.

Deities

Cthulhu sleeping no more...
These are aliens of extreme influence and power. At worst, they are embodiment of evil and will only ever be harmful to mankind. At best, they care nothing for the species due to being so far below their level of notice.

Cthulhu: A giant alien god trapped under the oceans of earth, this being is not a happy fellow. He emits dreams that fosters craziness in humanity and is worshiped by deranged cults and creatures alike. It is said that he will eventually rise from his prison and destroy everything humanity holds dear.

Azathoth: A powerful god that seems to be the center of chaos, floating in the center of the universe. Many other deities use their powers to keep him asleep, for his waking would bring the end of the universe.

Dagon: This is actually a fertility god from East Semitic Mesopotamian. In the mythos, it is a sea monster that is worshipped as a god, especially over in Innsmouth.

Yog-Sothoth: An Outer God that is present in all of time and space and has a mysterious connection with both magic and the Elder Things.

Nyarlathotep: Another malign deity who takes many forms. One of them is, interestingly, an Egyptian Pharoah. He spreads fear and unrest and is active in his journeys around the Earth, something most of the monstrous gods can say. He is the son of Azathoth and prefers to cause madness and mayham than actual death.

ITEMS

Books and mystical items are often used in rituals involving the gods.

Lovecraft was always vague when it came to the Necronomicon.
Necronomicon: Written by the "Mad Arab" Abdul Alhazred, this volume is the most famous occult works in the series and has branched out into other stories/media as well (Army of Darkness, anyone?). Alhazred apparently worshiped evil deities Yog-Sothoth and Cthulhu. As such, it is a work of nameless evil and contains spells and information that is deeply occult and in general forbidden. A copy can be found at Miskatonic University, though there are others and other translations.

There are many other forbidden books in the Mythos that I won't list here. They represent forbidden knowledge, which was a potent theme in Lovecraft's work. Some titles of these forbidden tomes include: The Book of Eibon, De Vermis Mysteriis, the Pnakotic Manuscripts, and many more. Some of these, like the Necronomicon, were created by Lovecraft. Others have been added by the authors who have come since.

The Silver Key: It can allow access to the Dreamlands and outside power, though doesn't always work as anticipated.

Elder Sign: A symbol that offers protection from certain beings and monsters, including the Deep Ones.

Monsters

The gods aren't the only evil things that torment mankind. They have created or spawned more mortal counterparts and are set alongside things that are already from the earth itself.

Deep One: Intelligent creatures that live in the ocean. They are human-shaped but have a fish/frog-like appearance. They serve Dagon and Cthulhu, and are known to often mate with humans and create cross-breeds.

Elder Things or Old Ones: Ancient, barrel-shaped creatures that came to Earth long ago and made it their home. The Ice Age did them in, mostly. Supposedly the first beings to have come to Earth, and may be responsible for the creation of mankind. Fought against the Star Spawn of Cthulhu, the Mi-go, the Great Race, and their own creations, the Shoggoth.

One interpretation of the disgusting Mi-go.
Mi-go: Sentient fungus/crustaceans that isn't very friendly. Very smart, but mostly very deadly to mankind. Live on Yuggoth, but travel to and from Earth with ease.

The Great Race of Yith: Super intelligent beings that are the only creatures to have mastered time travel. They do this by swapping minds with creatures from different eras. This wasn't exactly a willing change for the host, but it wasn't without some perks...

Shoggoth: Massive, amoeba-like creatures created by the Elder Things as work beasts. They eventually rebelled and may very well be the reason for the downfall of the Elder Things. Also could be the cause of humanity existing, but the mythos is a bit murky on that one.

Ithaqua: This is an Old One that was based on the myths of the Wendigo. Even supernatural creatures from Earth's folklore and tales crop up in the mythos. Vampires also make the cut.

LOCATIONS

There are many hidden locations on the Earth and even more spread throughout the stars. Add alternate dimensions to the mix, and you'll find plenty of hot-spots for horror.

Arkham, MA: Arkham, along with Innsmouth and Kingsport, are fictional towns in Massachusetts. Arkham is home to Miskatonic University, which holds a copy of the Necronomicon.

Mountains of Madness: The tallest mountains in the world, they are in Antarctica. They are also home to the ruins of the last land-based city of the Old Ones.
Party on the mountain... Those penguins are over 6ft tall, by the way.

The Dreamlands: A vast alternate dimension that can be entered via dreams. Contains locations such as the Enchanted Wood and the Plateau of Leng.

R'lyeh: A sunken city in the South Pacific that serves as Cthulhu's prison. "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" means "In his house at R'lyeh, dead Cthulhu waits dreaming."

Yuggoth: Better known to us as Pluto, the Mi-Go have colonized the planet. Other monstrous beings come and go as well.

GROUPS

Some gods are more powerful than others. Many of them are related. They don't always see eye-to-eye stalk. And then there are those humans who are ready to forsake humanity for their preferred malign space-god...

The Great Old Ones: Powerful deities that are worshiped by human cults. Normally their sphere of influence is restricted to the planet they are from, but every now and then the stars align (with or without the help of cultists) and their power and touch Earth. Cthulhu is numbered among these beings.

Azathoth, the Outer God we'd rather kept right on sleeping.
Great Ones: Gods of the Dreamlands. Not as powerful as the Great Old Ones.

Outer Gods: Cosmic beings with no restrictions on their awesome power. Azathoth is an Outer God.

Elder Gods: Powerful forces opposed to the Great Old Ones and the Outer Gods.

Esoteric Order of Dagon: Humans and half-humans make up this cult that worships Dagon, Cthulhu, and the Deep Ones. Based out of Innsmouth, MA.

Brothers of the Yellow Sign: Humans who worship Hastur. Led, interestingly enough, by immortal humans.

Brotherhood of the Beast: Founded in Egypt, these guys are one of the several groups that worship Nyarlathotep.





That's all for now. Feel free to use Wikipedia to find which stories relate to each being or place, or, better yet, do some reading and find them on your own?

I love the games such as Eldritch Horror because it takes many of these elements and allows you to create a story with them. Not to mention they also do their homework in regards to artwork for the game -- Lovecraft was always a bit cagey with descriptions, so seeing artistic renditions of the monsters and gods is always interesting.


Friday, January 17, 2014

Day 17: The Nature of Spoilers Today

Alright, I've still kicking, sorry about the delay. Turns out my extra shift at work has me in front of a computer with no students coming in, so it's BLOG TIME!

First, for those who don't know what I'm talking about, let's turn to Urban Dictionary (heh) for a definition:

When someone reveals a previously unknown aspect of something which you likely would have rather learned on your own.

*discussions of art media such as video games, movies, etc. especially vulnerable.
"The following review contains spoilers!"

Thank you, Doctor Song.
When a writer creates a story, they pace it a certain way, expect the plot points to be revealed in order, and tailor the entire effect of the narrative to enhance this (assuming they've done a decent job). That's a fairly simple concept. Learning something, especially something that is a major turning moment/surprise, out of order can actively sully the audience's experience. And, once something is spoiled, it can never be un-spoiled. It's not fair for any party to spoil something without permission (and even then, I'd say use your best judgement).
I'm going to add my own addendum: If the topic of a spoiler is several years old and was moderately available/popular, the spoiler is completely kosher. Anything else should be off-limits until established otherwise by the uninformed (an unspoiled) party.

In example, this post will contain spoilers to Star Wars: The Empire Strikes back. If you have not seen this movie or learned what the major twists are, that is your fault and I refuse to step lightly when discussion the subject. If I was to discuss, say, the Ender's Game movie, however, I would make sure to throw up spoilers. In fact, due to the new medium in which the story is being related, I'd probably also put an embargo on any future discussions of the novel as well.

If someone had told me that Darth Vader was Luke Skywalker's father before I saw the climactic scene, all the sense of wonder in the movie would have died. All the cinematography leading up to that moment would have been obvious and, in translation, ineffective.
"I am your father." "Well, duh."

This doesn't mean you can't write about the subject, you just need to mark it appropriately. See Wil Wheaton's review of Star Trek: Into Darkness for one example of an appropriately marked spoiler.

I've seen MANY Facebook arguments where folks I generally consider intelligent claim that there's nothing wrong with spoilers and that it is the reader/viewers fault for stumbling onto them. The generally say this after having been scolded for spoiling something recent/relevant.

I stop considering these folks intelligent pretty quickly after that (well, that's a bit harsh, but you get my meaning).

The nature of sites like Facebook or Twitter means that a viewer has no way to filter what they see once they've followed a person/account. If the person/account let's it be known that they post spoilers frequently, then that is the follower's fault. MOST PEOPLE DO NOT STATE THIS. And even if they did, the nature of these websites (and similar ones) still make this difficult to recognize before hand.

The simple way to avoid an issue is to mention that you're about to spoil something, give it a bit of space (because we read complete thoughts faster than we think), and THEN write the spoiler. If it is an image, LINK to it, don't post it on your account. Blog writers have many more options, but I'll assume you bloggers aren't dicks and don't spoil things because you know better.

Pretty simple, yes? Well, that's only half my spiel, the one that pertains to the general public. Now I'm going to complain about the media.

THIS is good advertising!
For some reason, today's advertisers have lost all creativity. Recently, I stumbled upon a twitter post (a re-tweet that I couldn't avoid) that had some VERY major spoilers in regards to upcoming Spider-Man events. The advertisement, then, was simply to say what was going to happen down the line. No lead up, no subtlety, just a spoiler for a comic issue that isn't even on the stands yet.

... What? Why? Have they forgotten that anticipation of the unknown is a powerful tool? Back it my day, comic books would come in BLACK BAGS if the cover was too spoiler-y.

Movie commercials now spoil 90% of the story (or, in comedies, all of the funny parts).

Book descriptions lately seem to tell what the turning point is for the character as if assuming you're never going to find out for yourself anyway.

Comic books are spoiled before they ever reach the stand ALL THE TIME. Apparently just so readers (or critics) can talk about them in advance. Uhg. It isn't just about how it's done that gives a reader enjoyment. I didn't like knowing that Doc Ock was taking over Spidey before it happened, it made the preceding issues leave a bad taste in my mouth.

Video games... Well, actually, that's still a decently safe medium. Unless you frequent message boards on the given title, but that's a risk you take. I assume this is so due to the length of most games meaning the general population has no interest in them. A gamer that plays through a game probably realizes that some of their enjoyment derives from getting to a particular point ON YOUR OWN.

I'm hoping for a day when instant gratification isn't the only form of advertising pandered to. My favorite thing about the RISK: Legacy version is because it has secrets that I have yet to uncover, and a truly have no idea what lies behind the sealed envelopes/sections. Something new and exciting is waiting for me, and I don't have to play each game with the knowledge of what comes next. Sure, I might not like the surprise, but at least it was a surprise and not a stretch of time dreading the moment.

... Basically, just think about others before describing a plot twist or character death. Don't try to be obscure, because that doesn't always work. Just label an incoming spoiler clearly and give it some space. Oh, and be careful with URLs that tell too much...
/NerdRage




Day... 16? Damn: Writer's Writing (of Words and Wonders)

Why does this month have so many damn days!

Whelp. I guess I'll talk a little bit about me and my writing style, I suppose. And I mean real writing, not this blog where I've been known to phone it in from time to time...

I enjoy reading science/speculative fiction and fantasy. Normally, that's also what I write. The book I've been working on most, mostly due to using it as my final project for my Creative Writing Master's, is actually a Young Adult Historical Fiction. I don't suppose that I'll only right YA, and it is unlikely I'll ever try historical fiction beyond this series either, but I've enjoyed branching out and find having to do so much research refreshing. Well, refreshing and somewhat frustrating due to not always finding the sources I'd like for my novel set in Japan during the late 1600s...

Trying to come up with authentic names is murder.
When I write, I generally have to set a schedule for myself. During the course of a day I may jot down notes related to any of the stories I'm working on, or even passages for works I don't KNOW I'm working on, but I can't get into actually writing unless I've set time aside for it and am relatively undisturbed. I don't schedule this in as often as I should, and I've got plenty of excuses as to why not -- every (poor) writer knows them, so I'll omit them for now.

Ever since I was a kid, I always imagined fantastic worlds or events. I assume I wasn't particular happy with what I was given and the books I was always reading offered so much more -- it is natural, then, that my imagination would bend in that direction. Putting these ideas on to the page, while difficult, has simply felt right. I won't say therapeutic, because my life has turned out pretty decently thus far, but these stories are always in the back of my mind and it is refreshing to clear up some space.

I have never been published. I've never completed something to the extent that I felt it was publishable. My current project, the YA novel, is the farthest I've ever come, and it is only just now starting the second draft/revision stage. So the tips I'm about to list should be taken with a grain of salt. Sure, I have an English BA and a Creative Writing MFA, but I've yet to get to the stage where all of these tips have proven their worth.

But read 'em anyways, because I said so.

My professional suggestions for potential authors (or writers of any kind, really):

1. Set no less than an hour a day for writing, and try to do it at the same time every day. If you do this, you will quickly get into the habit and writing will become easier for you. This is the hardest hurdle for me to get over since moving back to MA. Hopefully my schedule is solid now and I can start planning better, but we'll see.
1a. If you're worried about writer's block, don't be. Write about whatever. The act of writing will be your exercise, allowing you to build the appropriate muscles to beat the crap out of any blocks that hold you up. Also, it's entirely possible you'll find something useful in your daily exercises. I've found using prompts helps in that regards.

2. Only work on a single project at a given time (I suppose this one is more for novel/story writers). If a great idea pops up for your Steampunk/Private Detective novel, jot it down somewhere you'll remember it and then turn back to what you've been working on. This is the only way to finish a book, in my opinion. Otherwise you'll get caught up in the "creation" stage forever. This is almost like the "honeymoon" stage in relationships and, while it's great, it doesn't make a complete story (or relationship, to continue the metaphor).

3. Even if you're not sure where your story is going to wind up or the exact path it should take, keep writing! Even if it seems random or not always perfect, it doesn't need to be solid through the first draft. As you write more, you'll learn more about the characters, the world, and the relationships between. Then, when you are going for your next draft, you'll be that much more informed. You'll know what to cut, you'll have an idea of what imagery you should populate throughout, and you can keep an eye on character relationships to make sure they're heading where you need them to.
3a. Write on until you reach the end of the book. Do NOT revise midway through or try to keep every single thing coherent the first time through -- you'll never finish because something new WILL pop up. If a major character shows up for the first time towards the end of the book, that's fine -- you can work them in on the next draft.

4. It WILL take multiple drafts before your story ever approaches completion. Also, your story will more than likely never FEEL complete -- you'll have to use your best judgement. Then get someone else's opinion.
Love the smell of giant, red x's in the morning...

5. Speaking of other opinions, it is incredibly helpful if you can get into/find a workshop with other writers. You can have your work read and suggestions made from like-minded individuals, and you'll grow as a writer when you start doing the same for others. Both of my degrees gave me a decent amount of workshops as classes. There are, however, local workshops or online workshops you can find that are not affiliated with a school. You could also create a group yourself, if you know enough readers/writers.

6. Read relevant material to your current project, but not to the exclusion of everything else. You don't want to be a direct copy of your favorite author, you'll need to be your own writer. We generally develop out own styles as a mix of many others. I've been getting inspired via Lovecraft for my eventual Steampunk/Private Detective novel, but I don't plan on making it a horror story, or feature any monsters.

7. Don't give up! Even if you eventually realize the work you've been doing for the better part of a year isn't going to be what you expected or be successful, use what you've learned for your next story/project. Keep an eye out where you can possibly salvage scenes or characters or locations or themes from your now-defunct story. There's always a kernel of good when you write, even if you don't see it initially.

8. Don't be afraid to start over. Many novels started out in the first person, only to be changed after several drafts. It's a lot of work to change something like that, but it isn't impossible. Even if the story isn't working in general, you can always try again. Maybe the main character is wrong, drawing the wrong focus from then reader. Possible you need to add or remove characters. Don't be afraid to butcher your work.
8b. DO make copies of your work, and save them separately before each major edit. You don't want to change your 1st person novel completely through, only to realize it worked better in 1st and not have a copy of the original manuscript.

9. Use technology to your advantage.
It's my file and I want it now!
9a. For storage and easy access, I use Dropbox for all of my stories. Then I can access it anytime from the internet, made even faster if you're able to download the application on multiple computers -- I have my folder on my computer, The Wife's laptop, my work computer, and several more locations.
9b. I don't want to pay for it so haven't yet, but Scrivener is something I will eventually pick up. It allows you to break up your work creatively, formats it however you'd like, and allows for very clear note-taking, timeline creating, and more. I'm a bit too cheap to drop $40 on it at the moment, but even the demo seemed as if it is the perfect writer's tool, no matter what you're writing.

10. Ask for help. If you need suggestions, you don't have to find all of them inside your own skull. You can ask friends, family, other authors, or even strangers for an opinion, thought, or preference. You can also do something as simple as people-watch at your local mall. Folks are always doing interesting things when they don't imagine they're being watched. Sure, that s
ounds a bit creepy, but I'm not telling you to go on Safari -- stake out in the cafeteria and just watch the tables around you. Have a notebook to jot down interesting tidbits of conversation or examples of unique characters. You don't have to use these notes, but they can be a fresh source of inspiration you won't get by sitting in front of your computer screen, idly pressing the space bar, hoping something brilliant will spring from your tired mind.

11. Do your research before blindly sending out your work to be published. There is a lot more that goes in in book publishing than any layman realizes, and it is a terrible, cruel, sanity-curdling beast if you aren't prepared. And it's just crappy when you are. So do your research and don't lose hope -- a rejection isn't the end of your creative career, it's part of the process.

Alright, that's all I've got for right now. Down the line, when I'm struggling with posts, I'll possibly post some prompts for potential writers out there. Keep an eye out for the "Writing Prompt" label.

Happy writing.

Wednesday, January 15, 2014

Day 15: Video Games on the Horizon

I'm in a bit of a lull with video games at the moment (playing Battlefield 4, DBZ: Attack of the Saiyans, and X-COM: Enemy Within only intermittenly). The future, however, has several titles that I am very much looking forward to. In an unusual move, I'm going do this in order, starting with what I'm most looking forward to:

inFamous: Second Son


PS4 - 3/21

This series was the reason I picked up a PS3 and I'm very excited for a new protagonist, a new setting, and a new range of powers. From the few videos I've seen, this looks very promising and will make me very happy (finally) to have picked up the PS4 when I did.

Want all the things!
It's an open-world superhero game, set a bit in the future of a world I've already come to love. And I'm excited to be picking up the Collector's Edition so I can add Delsin's beanie to Cole's backpack that I got from the inFamous 2 Collector's Edition. Also looking forward to the prequel DLC that shows what's happened since Cole's run.


The Wolf Among Us: Chapter 2

PC/360/PS3 - First Week of February

While I don't care for the obscure release date, I suppose it doesn't matter since I can simply download it and play as soon as it is finally out. I enjoyed the first chapter, have gotten much farther in the Fables comic series, and look forward to looking with new eyes at all the coming character interactions. THEN I look forward to doing a new run through both episodes, back to back. Which is something I'll repeat every time another episode is released...

I'm sorry, a story-driven, tactical game with VIKINGS? Take my money!

Banner Saga

PC - 1/14

Ok, this one already came out, but I just heard about it. I need to do some more research before I take the plunge on it, but it seems perfect -- a Norse setting with grid-based combat and a story telling method that seems as if it might be similar to soThe Wolf Among Us (speculation, I haven't done more than watch a teaser video, but either way the art was gorgeous.). After a bit more research (and probably waiting for an eventual sale), I think this game will hit a lot of my favorite genres. If most of them somewhat well, it's a shoe in for one of my favorite games of all time...


We'll see.

Titanfall

XOne/360/PC - 3/11

While I don't have an XOne and am unlikely to pick this up on PC, I am incredibly interested in this shooter. FPS action AND giant mechs? Infantry vs Infantry vs Piloted Robots? Yesyesyes. Only reason I want an XOne at all, to tell the truth.

I'll be watching this one with more than a little interest when it eventually launches.


Final Fantasy X/X2 HD Remaster

Vita/PS3 - 3/18

One word: Blitzball. I've missed it and wished they'd done more with it (a perfect spin-off, if you ask me), but I'll settle for replaying it on my Vita.

Always room for more Blitzball.

Tomb Raider: Definitive Edition

PS4/XOne - 1/28

I didn't pay much attention to the previous release of the game, but after stumbling on a few videos, I think I may have made a mistake in ignoring this title (and all my friends who raved about it). I'm glad their releasing it on the PS4 now as well -- I've been a bit unhappy lately by all the games I've forgone playing until I re-purchase a PS3/360, which isn't something I plan on doing any time soon. At least this title won't be on THAT list.

Namely, I've always associated Tomb Raider games with adventure games. Several of the videos I've seen of THIS one, however, make it seem as if it has a much more action-oriented bend, and it seems to have been done very well.

Maybe more co-operative than I care for, but it could work.

Dragon Ball Z: Battle of Z

PS3/360/Vita - 1/28

First, this game looks like a Tenkaichi game with multiple fighters on screen at the same time. A DBZ battle royale, if you will, that should have happened
ages ago. I doubt I'll actually enjoy the game play of this title, but the concept is something I'd love to see worked on more. Also, I sincerely doubt I'll be able to fully enjoy this title on my Vita (fighting games and handhelds are NOT my preference), so it might be something I follow more than pick up, but I like the idea and could be convinced to change my mind. Maybe.


...And, eventually, the new DICE Star Wars: Battlefront that was teased at E3. No real chance to see it this year, but it's out there...

Someday.

Tuesday, January 14, 2014

Day 14: Now Reading

A personal favorite I suggest for all Fiction fans.
Been awhile since I updated on what I was actually reading:

The Anubis Gates

I've almost finished re-reading this book by Tim Powers. It involves time travel, an interesting view of magic, and all the antics that come from combining the two. Brendan Doyle is from the present (well, the 1980s) and winds up in 1810 due to a completely logical foray into the past by a wealthy and intellectual man. From there, nothing goes quite right and the story is an interesting view on alternate history, destiny, and keeping readers on their toes. Even when you think you've got a handle on it, it adds a new twist and turn.

I'll be drawing on this book a lot for inspiration with my Steampunk-Detective novel that I'd like to work on after I finish my current project. That, the Cthulhu mythos, and the movie Chinatown. For starters.

Forgotten Realms: The Legend of Drizzt Part II: Exile

I like fantasy. I like older fantasy, and D&D stories, and the like. I've never really gotten into Forgotten Realms, though. I finished the first Drizzt book awhile back and found the second one at a used book shop, so have been paging through it. To be completely honest, it holds almost no interest to me other than the later (MUCH LATER) stories seem as if they're so interesting, I just can't imagine skipping so far ahead.

It'd be like reading current Dragonlance without ever reading about the War of the Lance! Blasphemy!

Fables: Sons of Empire

Solid entry, though not especially plot heavy.
I've just finished the 9th TPB of Fables. Without fail, the series is still going strong at this point, and this had a nice juxtaposition of what's going on in the Homelands with the Adversary and his gang as well as some of the less severe adventures of the Fables on Earth. This issue is notable for finally bringing Bigby together with his pops, though it is by no means climactic.



The Pull List

Yeah, so, folks may have noticed I haven't followed up on this lately. The reason is that my Pull List was reduced dramatically after moving back to MA, and I find reading 2-3 single issues a week fairly frustrating. I'm keeping current on my favorites, namely Saga, but otherwise am waiting until I have a few issues lined up to sustain a lengthier reading cycle. For now, Pull List Reviews will be put on hold and I'll do some "state of affairs" posts for the series that I'm enjoying down the line. Until then, however, I'm always happy to take suggestions -- as long as you know I won't jump in the middle of a series, I've got to start at the beginning.

I'm also trying to hunt down some Cthulhu related comics but have been unsuccessful at this time.

... That's about it. I am adding liberal amounts of Lovecraft since I've been in the mood lately, but I'm eyeing some other Mythos related authors more so. Just gotta find 'em.