Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Thursday, October 2, 2014

8 Elements of the Nerd's Perfect Video Game

In this post, I'm going to attempt to distill my favorite features of video games and break them down to components I would love to see make up a single game that would, for The Nerd, be the end all of video games.

Until the sequel comes out, with improved graphics and smell-o-vision.

1. Turn-Based Strategy

This is a must for me. Real-Time Strategy games require too much in regards to practice and memorization. I don't argue that they are fun, but my method of thinking is more analytically, given to examining a situation to make the best decision, without feeling rushed. The strategy aspect highlights this as well -- sure, a turn-based RPG is acceptable, but adding unit location and map variation to conflict scenarios really draws out the strategy-enthusiest in me. And it also highlights the ability to solve a scenario via multiple methods (direct approach, bait and switch, opposed strength/weakness, etc...). I have seen games that use turn-based strategy for an overworld and then something more action-oriented to resolve conflicts... I'd be ok with that as well.
X-COM: Enemy Unknown's Turn-Based, Strategic Combat.

Examples: X-COM: Enemy Unknown had a beautiful system with varied maps, and the fog of war was a nice touch. Banner Saga was another great looking example, which focused on each unit being different, while the maps were not so exciting. A classic example would be Final Fantasy Tactics, though that system is a bit dated and runs too slow compared to recent ventures.

2. Team Building

Being able to grow your team by collecting and grooming new units adds another reason to play the game, aside from the story and combat/conflict. However, these units should be unique or extremely varied, should have different strengths and weakness, and must have different recruitment methods and rarity.
Yeah, 108 characters will work, Suikoden 3.

Examples: The Suikoden series has a roster of 108 characters, which are different across all the games. I've only finished the 3rd game in the series, but it was awesome recruiting such a large cast of characters that had individual stories, unique appearances, and different ways to get them on your team. Pokemon is a better known series that features a collectible, team-building style, and it worked as well. Shin Megami Tensei games have one of the most interest versions of this, with large cast of recruitable monsters, many of which can only be acquired through fusing others... Collectible card games are also appealing in this manner.

3. 'Town' Building

Building a town or location up as you advance in the game is an easy way to make a player invested. It can be a negligible aspect of the game that provides non-mandatory benefits for those who like the simulation-like aspect. Visiting a location you've help 'build' from the ground up is refreshing. Even better if you have to defend it or interact with it during missions. It can also offer an avenue of interacting with the large cast you've recruited above, if they end up relocating to this new location.
One method of "town" building, with X-COM's base screen.

Examples: Suikoden, again, uses this pretty heavily, and it was my absolute favorite part of the third game. I cared less about the main story and more about gathering the "108 Stars of Destiny" in Thomas' castle... XCOM: Enemy Unknown also features a base-building aspect that, while a touch bland, did introduce a puzzle-like aspect and some additional strategy to the overall game. A classic example would be Dragon Quest/Warrior III, which had a town that grew as your progressed the story.

4. Character Evolution

Characters should change throughout the game. Most commonly, this will occur via the story, but that's not the only way to do it. Characters that can unlock abilities that alter the game to a decent degree would work, or characters that undergo a physical change after a certain threshold is met allow the player to set goals based on their characters. Stagnant characters can kill a game fairly easily.
Pokemon Conquest's monsters and 'trainers' could evolve.

Examples: X-COM: Enemy Unknown had your soldiers gaining game-changing abilities as time went on, and their physical appearance changed drastically based on their equipment (and, after the expansion, certain abilities). Pokemon is an obvious choice here, with almost every monster being able to evolve. A less obvious example would be the main character of Knights of the Old Republic, who has a major revelation that is surprising and changes the way the player looks at the character. Similar again to the protagonist in the first Bioshock.

5. The Antagonist's Story

This one is probably the easiest to dispute from this list, but it is absolutely a requirement to be the perfect game for me. Having an opportunity to see the antagonist's story is a minimum. Even better if you can, in some fashion, play through their story. Either as post-game content, or recruiting them to your team, or maybe just given control of them for a couple of sequences.
Magneto was clutch in the final battle of X-Men 2: Clone Wars.

Examples: Chrono Trigger allows you to recruit on of the villains on your team. I'm fairly certain you could play as the antagonists in Suikoden 3, after finishing the main game, but I don't recall. Fallout: New Vegas allowed you to be a villain, and never required you to "save the world" or "fight the bigger evil." Golden Sun: The Lost Ages actually gives you control of some of the main antagonists from the first game, which was awesome. A classic example would be X-Men 2: Clone Wars, where Magneto became a powerful player character after you defeat him in a later level of the game.

6. Variety of Game 'Modes'

Cutscenes separating similar combat scenarios/styles gets boring, eventually. Sure, some games can come to a close before this happens, but I personally love longer titles. My favorite way to break this up is to work in an 'large battle' system or an 'territory conquest view.' These would have different gameplay elements that still required strategy.
Budokai 2 had a board game campaign within a fighting game!

Examples: Suikoden, again, featured this, in the form of large scale battles that gave you control of larger forces that followed different rules when being controlled. X-COM: Enemy Unknown's base building and global management definitely broke up the monotony of repeated turn-based battles. A classic example would be Ogre Battle 64, which had to methods of play - a map view, where you moved your forces around, and a combat mode that played like a typical RPG. The Devil Survivor series also mixed turn-based strategy with traditional RPG elements. Even Dragon Ball Z: Budokai 2 had a "campaign mode" that worked in a boardgame element. When pieces on the gameboard met, the combat would take place via traditional fighting game combat -- the losing player lost their piece.

7. An In-Depth, Variable Story

Several of the strategy games I play don't bother with a continuous, in-depth story. And the story should present you with options or opportunities that change the way the game plays, so that there is still a motivation to replay the game.
Mass Effect's Decision Tree. Notice how 3 goes off on its own...

Examples: On the negative side, neither Pokemon Conquest nor X-COM: Enemy Unknown have in-depth, persistent stories. They focus on generic or minor stories, with a focus on replayability. This works for them, but I'd prefer something continuous, and with a variety of meaningful choices. The Fallout games have always featured this. Something like the Mass Effect or Dragon Age series, however, where the choices made persist through multiple games, would be even better. Though Mass Effect specifically missed many good opportunities...

8. Appealing Setting/Theme

For me, an appealing setting or theme could pull from an existing universe (Marvel, Star Wars, etc...) or feature elements I enjoy (post-apocalypse, space travel, etc...). Generic fantasy would be hard to feel original, though it could be done. I'd love to see something in this format that includes giant mechs...
A turn-based RPG that uses Gundams? Oh, yes please, MS Saga: A New Dawn

Examples: The Front Mission series features giant mechs, which I love. Fallout has the post-apocalyptic angle covered, and Knights of the Old Republic was awesome for its innovative storytelling AND the fact that it was set in the Star Wars universe.



Games that blur the lines.

There have been some titles that have blurred the lines and mixed some of my favorite elements, though I know of none to get them all:

Pokemon Conquest - Combines Team Building, Variety of Game Modes, Character Growth, Variety of Game Modes, Appealing Setting/Theme. Technically it also hits The Antagonist's Story, though that's because there isn't a true antagonist. I love how it mixes Pokemon with Nobunaga's Ambition for the setting/theme. The strategy aspect is a bit too basic and easy, and there is no 'true' consecutive story, but this game comes pretty damn close.

Suikoden Series - Team Building, Town Building, The Antagonist's Story, Variety of Game Modes. And there are two titles in the series that feature Turn-Based Strategy. These games are pretty awesome, though each suffers from a variety of issues. I would love to see a new, next-gen entry into the series.

Fallout Series - Turn-Based Strategy (in 1, 2, and Tactics), Team Building, Town Building, Character Evolution, An In-Depth, Variable Story, Appealing Setting/Theme. The post-apocalyptic setting gets me every time...

Star Wars: Battlefront 2 (Conquest Mode) - Turn-Based Strategy (via galactic map), Team Building (you had to unlock different units as time progressed), Town Building (you collected planets as you won battles), The Antagonists Story (you could be the Empire!), Multiple Game Modes (board game-like galactic map and then combat as a 3rd Person Shooter), Appealing Setting/Theme (Star Wars!). This game had a lot to love. With some polished combat and maybe a story-driven conquest mode, it could have been damn near perfect for me!


If you have any games that hit multiple points here, let me know in the comments! Also, if there are different elements you'd need for your perfect game, I'd love to read about them! Right now I'm playing MS Saga: A New Dawn and... Well, Middle Earth: Shadow of Mordor, which doesn't mix any of my favorite elements, really, but is still pretty damn awesome!

Wednesday, January 15, 2014

Day 15: Video Games on the Horizon

I'm in a bit of a lull with video games at the moment (playing Battlefield 4, DBZ: Attack of the Saiyans, and X-COM: Enemy Within only intermittenly). The future, however, has several titles that I am very much looking forward to. In an unusual move, I'm going do this in order, starting with what I'm most looking forward to:

inFamous: Second Son


PS4 - 3/21

This series was the reason I picked up a PS3 and I'm very excited for a new protagonist, a new setting, and a new range of powers. From the few videos I've seen, this looks very promising and will make me very happy (finally) to have picked up the PS4 when I did.

Want all the things!
It's an open-world superhero game, set a bit in the future of a world I've already come to love. And I'm excited to be picking up the Collector's Edition so I can add Delsin's beanie to Cole's backpack that I got from the inFamous 2 Collector's Edition. Also looking forward to the prequel DLC that shows what's happened since Cole's run.


The Wolf Among Us: Chapter 2

PC/360/PS3 - First Week of February

While I don't care for the obscure release date, I suppose it doesn't matter since I can simply download it and play as soon as it is finally out. I enjoyed the first chapter, have gotten much farther in the Fables comic series, and look forward to looking with new eyes at all the coming character interactions. THEN I look forward to doing a new run through both episodes, back to back. Which is something I'll repeat every time another episode is released...

I'm sorry, a story-driven, tactical game with VIKINGS? Take my money!

Banner Saga

PC - 1/14

Ok, this one already came out, but I just heard about it. I need to do some more research before I take the plunge on it, but it seems perfect -- a Norse setting with grid-based combat and a story telling method that seems as if it might be similar to soThe Wolf Among Us (speculation, I haven't done more than watch a teaser video, but either way the art was gorgeous.). After a bit more research (and probably waiting for an eventual sale), I think this game will hit a lot of my favorite genres. If most of them somewhat well, it's a shoe in for one of my favorite games of all time...


We'll see.

Titanfall

XOne/360/PC - 3/11

While I don't have an XOne and am unlikely to pick this up on PC, I am incredibly interested in this shooter. FPS action AND giant mechs? Infantry vs Infantry vs Piloted Robots? Yesyesyes. Only reason I want an XOne at all, to tell the truth.

I'll be watching this one with more than a little interest when it eventually launches.


Final Fantasy X/X2 HD Remaster

Vita/PS3 - 3/18

One word: Blitzball. I've missed it and wished they'd done more with it (a perfect spin-off, if you ask me), but I'll settle for replaying it on my Vita.

Always room for more Blitzball.

Tomb Raider: Definitive Edition

PS4/XOne - 1/28

I didn't pay much attention to the previous release of the game, but after stumbling on a few videos, I think I may have made a mistake in ignoring this title (and all my friends who raved about it). I'm glad their releasing it on the PS4 now as well -- I've been a bit unhappy lately by all the games I've forgone playing until I re-purchase a PS3/360, which isn't something I plan on doing any time soon. At least this title won't be on THAT list.

Namely, I've always associated Tomb Raider games with adventure games. Several of the videos I've seen of THIS one, however, make it seem as if it has a much more action-oriented bend, and it seems to have been done very well.

Maybe more co-operative than I care for, but it could work.

Dragon Ball Z: Battle of Z

PS3/360/Vita - 1/28

First, this game looks like a Tenkaichi game with multiple fighters on screen at the same time. A DBZ battle royale, if you will, that should have happened
ages ago. I doubt I'll actually enjoy the game play of this title, but the concept is something I'd love to see worked on more. Also, I sincerely doubt I'll be able to fully enjoy this title on my Vita (fighting games and handhelds are NOT my preference), so it might be something I follow more than pick up, but I like the idea and could be convinced to change my mind. Maybe.


...And, eventually, the new DICE Star Wars: Battlefront that was teased at E3. No real chance to see it this year, but it's out there...

Someday.

Tuesday, August 14, 2012

Hunting Game(s): Vita Update!


I know it's a day early, but the weekly video game update is here! I just found out, from the Playstation Blog, that the Vita system is getting an update later this month. The most exciting thing from this update is the ability to play PSOne classics on the Vita!

This has been one of the features I've been looking forward to most since launch -- I can finally play FF7 on the Vita (yes, I've been waiting to play the game simply because I wanted to play it on a handheld).

I'm not sure if they'll immediately open access to all PSOne games, but at least they'll be making some actual headway.

Some additional use for the rear touch pad will be nice, though I don't often use the Vita for internet browsing. I may try using the Vita as a PS3 controller, if I actually have any games that are compatible.

If Sony can keep the updates coming, I'll be much happier with my Vita!


Other Gaming News: Sleeping Dogs comes out today! I'll be holding off on picking it up until later, but I look forward to seeing fan reviews. The next big game on my horizon is Dishonored, and that doesn't release until October!

Speaking of FF7, apparently the re-released PC version is available for download now as well: Final Fantasy VII for PC. The main difference with this release is the inclusion of achievements -- I don't much care for them and am personally happy playing on the Vita at the end of the month (hopefully), but here it is for those more interesting in the PC version!

Tuesday, May 29, 2012

My Favorite Games

Howdy Folks,

Decided to do a write up of my favorite video games of all time, in the order that I remember them.

Note: some of these are ripe with nostalgia.

General Chaos: This was an awesome game to play with a friend. You control a group of units and try to keep them in the best positions on the map to attack the enemy teams. Goofy dialogue and art, but I loved every minute of it. If you every play it, go with the Two Man squad, it's much easier to maneuver than the Four Man squads, and maneuverability is clutch in the game.

The Legend of Zelda: The Ocarina of Time: This game needs no introduction, but for me it is one of the few titles (and series) I will come back to Nintendo to play. I purchased my first Wii just to play this game. Sold it when I finished, too. Currently have the 3DS version and am very happy with it. This game goes above and beyond nostalgia even now.

If you haven't played it, I suggest picking it up and finding a nice guide -- it's not difficult, but if you're not starting with nostalgia lenses, it can be hard to get to the parts of the game that really make it awesome.

Star Wars: Rogue Squadron: One of my absolute favorite Star Wars games. The first two were awesome, I disliked Naboo and never got around to playing the 3rd. I'd love a new version to come out, though I know flying/spaceship games aren't for everyone. I spent a lot of hours playing this game growing up, though I imagine it wouldn't hold up too well today.

Star Wars: Battlefront: These titles are easily my favorite Star Wars games in all of creation. Both 1 and 2 (never cared for the handheld versions) were amazing in their own ways. I consistently tweet at Lucas Arts to make a 3rd one. A Battelfront done with an updated engine (say, the Battlefield 3 Engine) would be the epitome of a dream come true for me. This will be the only shooter on my list, and I feel that it is appropriate.

Final Fantasy Tactics: This game is, to me, the Strategy Role Playing Game, which is above and beyond my favorite genre. It's like mixing Chess with an RPG, or making a Board Game with a story, and I love it. Most SRPGs done in this vein could be put up on this list, but for now I'm comfortable with FFT standing as the representative. I enjoy Final Fantasy games enough, but Tactics, Tactics Advance, and X are the only ones I've played to completion. I enjoyed all of them along the way.

Fallout: Fallout 3 and New Vegas are two of my favorite games of all times. I own 1, 2 and Tactics, but I haven't had the patience to go back and enjoy them as I rightly should. I love Open World games, games where you make your own characters, and games where you choose the path the story will take. Add a post apocalyptic theme, and you've got my name all over it. I really hope the do not choose to make Fallout into the next MMO title, I would mourn the loss of the series.

There are more titles that I've really enjoyed, but I'll save them for a later post -- I've played a lot of games. For now, I'll post a list of honorable mentions that don't have any representation above and may, at a later date, go into more detail about them.

Honorable Mentions:
Star Wars: Knights of the Old Republic (Love these games and they deserve their own post)
Spider-Man: Web of Shadows (Open world Spidey with a decent selection of enemies/costumes [Wii Version Only, Current Gen have no costumes])
Pokemon (Favorite is Red version, but I've played every generation)
Civilization (Love Revolution, IV, and V)
Batman: Arkham City/Asylum (Super hero game done right)
inFamous (An awesome super hero game with its own world and characters. That should be done more)
Resident Evil (I stop at 4, personally, but to each their own)
Dragon Age (Great new fantasy world, KotOR gameplay, awesome!)
Mass Effect (Great new Sci-Fi world, eclectic gameplay, but that ending, arg!)
Golden Sun (One of my favorite Hand-Held series, great story)
Shin Megami Tensei (Slowly building my library of these, they are interesting, fun, and difficult)

Need to Play/Finish:
Metal Gear Solid (Own HD Collection and 4, still haven't found the time to get used to the gameplay)
Chrono Trigger (Enjoyable story, so far)
Final Fantasy 7 (Waiting for Vita to get PS1 compatibility)
Witcher (Looks interesting)

Coming Up:
Pokemon Conquest (Mixing Pokemon and STRPGs!? I can imagine few things better!)


That's all for now!







Thursday, May 24, 2012

Now Playing, Opinions Included

Here's my now playing list as it stands:

360
Ghost Recon Future Soldier: I've never really been a fan of third person shooters, but with the advent of Starhawk and, now, Ghost Recon, I'm finding them to actually be enjoyable. I've only just started, but the mutliplayer can be tense and exciting (with a good team) or frustration (with no team communication). The game modes are lacking in my opinion, but I think I just want to see something different from shooters these days. The short time I spent in the campaign has me interested, which almost NEVER happens.

Deadly Premonition: Picked this up when I heard it was similar to Twin Peaks. Only played for an hour or so, but I can see this will be a game I enjoy. I think I might shelve it until I've finished Twin Peaks, though. The stories aren't related, I just don't want to over-saturate myself in the genre, that always burns me out.

Mortal Kombat: Played this for a couple days and was pleasantly surprised. I don't care for the online, but the story mode is easily the best story mode I've ever seen in a fighting game. DBZ games should take notes!

PS3
inFamous 1 (then 2): This is my favorite PS3 series. I actually haven't started playing them again yet, but I will. I got rid of Starhawk -- I enjoyed it, just don't enjoy PSN community and prefer single player games on PS3. inFamous 1 is my preference out of these 2, but I enjoy both of them and look forward to finally completing evil characters. Also, I wonder if 2 has gotten any interesting user created content...

3DS
Lent it to my brother who came to NY to help us move to our temporary apartment while ours is renovated. Was playing Chrono Trigger, but feel I need to focus more on that game than I am willing to at the moment.

Vita
Final Fantasy Tactics: Started again. God, I love this game. Strategy RPGs are my favorite genre, hands down, and this one holds a special place in my heart.

I also am considering picking up Mortal Kombat if I find it cheap. I enjoyed it enough on 360 and would like to finally own a Vita game...

PC
Star Wars: The Old Republic: Haven't been playing much. I enjoy it but, after guild drama, became guild leader. This caused undue stress when I wasn't looking for it. Mainly, it's an issue because we are on an unpopulated server with no room for growth, and playing with new/interesting people really fuels this game. There simply isn't enough varied content to keep me coming back without a decent crowd. For now this is on the back burner, though I will continue to play here and there.

Disciples 2: Enjoying this, but it is difficult and I find my time is spread a touch too thin to devote myself to it.

Board Game
Risk: I love Risk. I need to find people to play with around be, but don't have friends here in NY. In my senior year of college, I played almost every night with my MA friends. I also won every night but one, though that was due to Brandon back stabbing me and breaking our treaty. I'll never forget, Brandon! Main reason I want to play now is because I've picked up a Risk: Legacy board and it is an amazing concept but benefits most from a repeat group of players. The board is actively customized after each playthrough and that excited me more than I can say.



Next update will probably be comic oriented -- planning on picking up my Pull List this weekend. These updates tend to be far and few between due to my Comic Book store being in Jersey (shout out to Joker's Child), which is a bit far (have to go over the Tap and pay the toll...) to visit often/regularly. That being said, next comic post will focus on:

What's on my pull list and why.
What collections I have/am working on.
Why my favorite characters are my favorites.

Until then!